snake-hs/app/Graphics.hs
2026-03-30 00:16:04 +03:00

117 lines
4.3 KiB
Haskell

module Graphics (
renderFrame,
tileSize
) where
import SDL
import qualified SDL.Font as FONT
import Foreign.C (CInt)
import Data.Array (assocs)
import Control.Monad (void)
import Snake
import Assets
import qualified Data.Text as Text
import Data.Word (Word8)
spriteSize :: CInt
spriteSize = 16
tileSize :: CInt
tileSize = 64
renderFrame :: Renderer -> Assets -> Game -> IO ()
renderFrame renderer (texture, font) game = do
rendererDrawColor renderer $= V4 0 0 0 255
clear renderer
renderBG renderer (gameBoardSize game)
rendererDrawColor renderer $= V4 255 255 255 255
renderGame renderer texture game
renderScore renderer font game
present renderer
renderBG :: Renderer -> (Int, Int) -> IO ()
renderBG renderer (w, h) = do
void $ traverse (renderBGTile renderer) [(x, y) | x <- [0..w-1], y <- [0..h-1]]
tileColors :: (V4 Word8, V4 Word8)
tileColors = (V4 32 32 32 255, V4 64 64 64 255)
renderBGTile :: Renderer -> (Int, Int) -> IO ()
renderBGTile renderer (x, y) = do
rendererDrawColor renderer $= ((if even (x + y) then fst else snd) tileColors)
fillRect renderer (Just $ Rectangle (P $ V2 (fromIntegral x * tileSize) (fromIntegral y * tileSize)) (V2 tileSize tileSize))
renderGame :: Renderer -> Texture -> Game -> IO ()
renderGame renderer texture state = do
void $ traverse (renderTile renderer texture) (assocs $ gameBoard state)
renderTile :: Renderer -> Texture -> (Pos, Tile) -> IO ()
renderTile renderer texture (pos, tile) = case tile of
Empty -> return ()
Apple -> renderSpriteAt renderer texture APPLE pos
SnakeSegment orientation -> renderSpriteAt renderer texture (snakeSprite orientation) pos
renderScore :: Renderer -> FONT.Font -> Game -> IO ()
renderScore renderer font game = do
let score = snakeSegmentCount game
surface <- FONT.blended font (V4 255 255 255 255) $ Text.pack ("Score: " ++ show score)
texture <- createTextureFromSurface renderer surface
freeSurface surface
width <- textureWidth <$> queryTexture texture
height <- textureHeight <$> queryTexture texture
copy renderer texture Nothing (Just (Rectangle (P (V2 20 20)) (V2 width height)))
destroyTexture texture
snakeSprite :: SnakeSegmentOrientation -> Sprite
snakeSprite HEAD_DOWN = SNAKE_HEAD_DOWN
snakeSprite HEAD_LEFT = SNAKE_HEAD_LEFT
snakeSprite HEAD_UP = SNAKE_HEAD_UP
snakeSprite HEAD_RIGHT = SNAKE_HEAD_RIGHT
snakeSprite VERTICAL = SNAKE_VERTICAL
snakeSprite HORIZONTAL = SNAKE_HORIZONTAL
snakeSprite TURN_UP_RIGHT = SNAKE_TURN_UP_RIGHT
snakeSprite TURN_DOWN_RIGHT = SNAKE_TURN_DOWN_RIGHT
snakeSprite TURN_DOWN_LEFT = SNAKE_TURN_DOWN_LEFT
snakeSprite TURN_UP_LEFT = SNAKE_TURN_UP_LEFT
snakeSprite TAIL_UP = SNAKE_TAIL_UP
snakeSprite TAIL_RIGHT = SNAKE_TAIL_RIGHT
snakeSprite TAIL_DOWN = SNAKE_TAIL_DOWN
snakeSprite TAIL_LEFT = SNAKE_TAIL_LEFT
renderSpriteAt :: Renderer -> Texture -> Sprite -> (Int, Int) -> IO ()
renderSpriteAt renderer texture sprite (x, y) = do
let srcRect = getSpriteSheetLocation $ getSpriteIndex sprite
let dstRect = Rectangle (P (V2 (tileSize * (fromIntegral x)) (tileSize * (fromIntegral y)))) (V2 tileSize tileSize)
copy renderer texture (Just srcRect) (Just dstRect)
getSpriteSheetLocation :: (Int, Int) -> Rectangle CInt
getSpriteSheetLocation (y, x) = Rectangle (P (V2 (spriteSize * (fromIntegral x)) (spriteSize * (fromIntegral y)))) (V2 spriteSize spriteSize)
getSpriteIndex :: Sprite -> (Int, Int)
getSpriteIndex SNAKE_HEAD_DOWN = (0, 0)
getSpriteIndex SNAKE_HEAD_LEFT = (0, 1)
getSpriteIndex SNAKE_HEAD_UP = (0, 2)
getSpriteIndex SNAKE_HEAD_RIGHT = (0, 3)
getSpriteIndex SNAKE_TURN_UP_RIGHT = (1, 0)
getSpriteIndex SNAKE_TURN_DOWN_RIGHT = (1, 1)
getSpriteIndex SNAKE_TURN_DOWN_LEFT = (1, 2)
getSpriteIndex SNAKE_TURN_UP_LEFT = (1, 3)
getSpriteIndex SNAKE_VERTICAL = (2, 0)
getSpriteIndex SNAKE_HORIZONTAL = (2, 1)
getSpriteIndex SNAKE_TAIL_UP = (3, 0)
getSpriteIndex SNAKE_TAIL_RIGHT = (3, 1)
getSpriteIndex SNAKE_TAIL_DOWN = (3, 2)
getSpriteIndex SNAKE_TAIL_LEFT = (3, 3)
getSpriteIndex APPLE = (2, 2)
data Sprite =
SNAKE_HEAD_DOWN | SNAKE_HEAD_LEFT | SNAKE_HEAD_UP | SNAKE_HEAD_RIGHT |
SNAKE_TURN_UP_RIGHT | SNAKE_TURN_DOWN_RIGHT | SNAKE_TURN_DOWN_LEFT | SNAKE_TURN_UP_LEFT |
SNAKE_VERTICAL | SNAKE_HORIZONTAL |
SNAKE_TAIL_UP | SNAKE_TAIL_RIGHT | SNAKE_TAIL_DOWN | SNAKE_TAIL_LEFT |
APPLE