Score rendering
This commit is contained in:
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1dd23d6e62
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8 changed files with 203 additions and 119 deletions
18
app/Assets.hs
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18
app/Assets.hs
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@ -0,0 +1,18 @@
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module Assets where
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import SDL
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import qualified SDL.Image as IMG
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import qualified SDL.Font as FONT
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type Assets = (Texture, FONT.Font)
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loadAssets :: Renderer -> IO Assets
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loadAssets renderer = do
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texture <- IMG.loadTexture renderer "assets/spritesheet.png"
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font <- FONT.load "assets/font.ttf" 24
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pure (texture, font)
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freeAssets :: Assets -> IO ()
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freeAssets (texture, font) = do
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destroyTexture texture
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FONT.free font
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@ -1,19 +1,32 @@
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module Graphics (
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renderFrame
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renderFrame,
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tileSize
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) where
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import SDL
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import SnakeLib
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import qualified SDL.Font as FONT
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import Foreign.C (CInt)
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import Data.Array (assocs)
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import Control.Monad (void)
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renderFrame :: Renderer -> Texture -> Game -> IO ()
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renderFrame renderer texture game = do
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import Snake
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import Assets
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import qualified Data.Text as Text
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spriteSize :: CInt
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spriteSize = 16
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tileSize :: CInt
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tileSize = 64
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renderFrame :: Renderer -> Assets -> Game -> IO ()
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renderFrame renderer (texture, font) game = do
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rendererDrawColor renderer $= V4 32 32 32 255
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clear renderer
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rendererDrawColor renderer $= V4 255 255 255 255
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renderGame renderer texture game
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renderScore renderer font game
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present renderer
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renderGame :: Renderer -> Texture -> Game -> IO ()
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@ -26,6 +39,19 @@ renderTile renderer texture (pos, tile) = case tile of
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Apple -> renderSpriteAt renderer texture APPLE pos
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SnakeSegment orientation -> renderSpriteAt renderer texture (snakeSprite orientation) pos
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renderScore :: Renderer -> FONT.Font -> Game -> IO ()
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renderScore renderer font game = do
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let score = snakeSegmentCount game
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surface <- FONT.blended font (V4 255 255 255 255) $ Text.pack ("Score: " ++ show score)
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texture <- createTextureFromSurface renderer surface
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freeSurface surface
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width <- textureWidth <$> queryTexture texture
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height <- textureHeight <$> queryTexture texture
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copy renderer texture Nothing (Just (Rectangle (P (V2 20 20)) (V2 width height)))
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destroyTexture texture
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snakeSprite :: SnakeSegmentOrientation -> Sprite
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snakeSprite HEAD_DOWN = SNAKE_HEAD_DOWN
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snakeSprite HEAD_LEFT = SNAKE_HEAD_LEFT
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@ -45,11 +71,11 @@ snakeSprite TAIL_LEFT = SNAKE_TAIL_LEFT
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renderSpriteAt :: Renderer -> Texture -> Sprite -> (Int, Int) -> IO ()
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renderSpriteAt renderer texture sprite (x, y) = do
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let srcRect = getSpriteSheetLocation $ getSpriteIndex sprite
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let dstRect = Rectangle (P (V2 (64 * (fromIntegral x)) (64 * (fromIntegral y)))) (V2 64 64)
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let dstRect = Rectangle (P (V2 (tileSize * (fromIntegral x)) (tileSize * (fromIntegral y)))) (V2 tileSize tileSize)
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copy renderer texture (Just srcRect) (Just dstRect)
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getSpriteSheetLocation :: (Int, Int) -> Rectangle CInt
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getSpriteSheetLocation (y, x) = Rectangle (P (V2 (16 * (fromIntegral x)) (16 * (fromIntegral y)))) (V2 16 16)
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getSpriteSheetLocation (y, x) = Rectangle (P (V2 (spriteSize * (fromIntegral x)) (spriteSize * (fromIntegral y)))) (V2 spriteSize spriteSize)
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getSpriteIndex :: Sprite -> (Int, Int)
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getSpriteIndex SNAKE_HEAD_DOWN = (0, 0)
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54
app/Main.hs
54
app/Main.hs
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@ -1,25 +1,28 @@
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module Main where
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import SDL
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import qualified SDL.Image as IMG
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import qualified SDL.Font as FONT
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import qualified Data.Text as Text
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import Control.Monad (unless)
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import Graphics
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import SnakeLib
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import SDL.Raw (getTicks)
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import Data.Word (Word32)
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import Foreign.C (CInt)
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import Snake
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import Assets
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import Graphics
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main :: IO ()
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main = do
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initializeAll
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window <- createWindow (Text.pack "Hello, World") defaultWindow
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FONT.initialize
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window <- createWindow (Text.pack "Haskell Snake") defaultWindow {windowInitialSize = snakeWindowSize}
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renderer <- createRenderer window (-1) defaultRenderer
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texture <- IMG.loadTexture renderer "assets/spritesheet.png"
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appLoop renderer texture (initialState (10, 10) (2, 2))
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destroyTexture texture
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assets <- loadAssets renderer
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appLoop renderer assets (initialState boardSize (2, 2))
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freeAssets assets
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destroyRenderer renderer
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destroyWindow window
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@ -29,8 +32,17 @@ targetFps = 5
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targetFrameMs :: Word32
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targetFrameMs = 1000 `div` targetFps
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appLoop :: Renderer -> Texture -> Game -> IO ()
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appLoop renderer texture game = do
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boardSize :: (Int, Int)
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boardSize = (12, 8)
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boardWindowSize :: (Int, Int) -> V2 CInt
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boardWindowSize (w, h) = V2 (fromIntegral w * tileSize) (fromIntegral h * tileSize)
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snakeWindowSize :: V2 CInt
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snakeWindowSize = boardWindowSize boardSize
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appLoop :: Renderer -> Assets -> Game -> IO ()
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appLoop renderer assets game = do
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frameStart <- getTicks
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events <- pollEvents
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let eventIsExitPress event = case eventPayload event of
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@ -40,21 +52,27 @@ appLoop renderer texture game = do
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WindowClosedEvent _ -> True
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_ -> False
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exitPressed = any eventIsExitPress events
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let eventDirectionPressed event = case eventPayload event of
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let eventIsRestartPress event = case eventPayload event of
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KeyboardEvent keyboardEvent ->
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keyboardEventKeyMotion keyboardEvent == Pressed &&
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keysymKeycode (keyboardEventKeysym keyboardEvent) == KeycodeR
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_ -> False
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restartPresssed = any eventIsRestartPress events
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let eventDirectionPress event = case eventPayload event of
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KeyboardEvent keyboardEvent ->
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if keyboardEventKeyMotion keyboardEvent == Pressed
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then getInputByKeycode $ keysymKeycode (keyboardEventKeysym keyboardEvent)
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else NothingPressed
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_ -> NothingPressed
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input = foldMap eventDirectionPressed events
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frameEnd <- getTicks
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let elapsed = frameEnd - frameStart
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(_, updatedGame) <- runTick game input
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renderFrame renderer texture updatedGame
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input = foldMap eventDirectionPress events
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(_, updatedGame) <- if restartPresssed then pure (IntoEmpty, initialState (10, 8) (2, 2)) else runTick game input
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renderFrame renderer assets updatedGame
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unless exitPressed $ do
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frameEnd <- getTicks
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let elapsed = frameEnd - frameStart
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delay (targetFrameMs - elapsed)
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appLoop renderer texture updatedGame
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appLoop renderer assets updatedGame
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getInputByKeycode :: Keycode -> MovementInput
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getInputByKeycode KeycodeW = UpPressed
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BIN
assets/font.ttf
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BIN
assets/font.ttf
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Binary file not shown.
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@ -58,7 +58,9 @@ library
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import: warnings
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-- Modules exported by the library.
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exposed-modules: SnakeLib
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exposed-modules:
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Snake
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Tile
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-- Modules included in this library but not exported.
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-- other-modules:
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@ -88,6 +90,7 @@ executable snake-hs
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-- Modules included in this executable, other than Main.
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other-modules:
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Assets
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Graphics
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-- LANGUAGE extensions used by modules in this package.
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@ -100,7 +103,8 @@ executable snake-hs
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text,
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array,
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sdl2,
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sdl2-image
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sdl2-image,
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sdl2-ttf
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-- Directories containing source files.
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hs-source-dirs: app
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@ -1,6 +1,5 @@
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{-# LANGUAGE FlexibleContexts #-}
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module SnakeLib (
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MovementInput (..),
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module Snake (
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Tile (..),
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Pos,
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Board,
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@ -10,18 +9,22 @@ module SnakeLib (
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runTick,
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MovementInput (..),
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MovementResult (..),
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SnakeSegmentOrientation (..),
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Direction (..),
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growHead,
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shrinkTail
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shrinkTail,
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snakeSegmentCount
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) where
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import Data.Array
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import Control.Monad.State
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import Control.Monad (when, unless)
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import Control.Monad (when)
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import System.Random (randomRIO)
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data Tile = SnakeSegment SnakeSegmentOrientation | Apple | Empty deriving (Eq, Show)
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import Tile
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type Pos = (Int, Int)
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@ -29,6 +32,18 @@ type Board = Array Pos Tile
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data Game = Game {gameBoard :: Board, gameBoardSize :: (Int, Int), snakeHead :: Pos, snakeTail :: Pos}
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data MovementInput = UpPressed | RightPressed | DownPressed | LeftPressed | NothingPressed deriving (Eq, Show)
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instance Semigroup MovementInput where
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(<>) l NothingPressed = l
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NothingPressed <> r = r
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l <> _ = l
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instance Monoid MovementInput where
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mempty = NothingPressed
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data MovementResult = IntoApple | IntoSnake | IntoEmpty deriving (Eq, Show)
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emptyBoard :: (Int, Int) -> Array (Int, Int) Tile
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emptyBoard (w, h) = array ((0, 0), (w-1, h-1)) [((i, j), Empty) | i <- [0..w-1], j <- [0..h-1]]
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@ -51,7 +66,7 @@ gameTick input = do
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advanceSnake :: MonadState Game m => MovementInput -> m MovementResult
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advanceSnake input = do
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idleDirection <- headDirection
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idleDirection <- getHeadDirection
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let inputDirection = case input of
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UpPressed -> UP
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RightPressed -> RIGHT
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@ -67,8 +82,8 @@ advanceSnake input = do
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Empty -> moveHead direction >> pure IntoEmpty
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SnakeSegment _ -> pure IntoSnake
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headDirection :: MonadState Game m => m Direction
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headDirection = gets f
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getHeadDirection :: MonadState Game m => m Direction
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getHeadDirection = gets f
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where
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f :: Game -> Direction
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f game = case tileAt (gameBoard game) (snakeHead game) of
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@ -90,27 +105,6 @@ moveHead direction = do
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let modifiedBoard = board // [(pos, SnakeSegment $ growHead orientation direction), (destination, SnakeSegment $ getNewHead direction)]
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modify (\s -> s {gameBoard=modifiedBoard, snakeHead=destination})
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growHead :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
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growHead HEAD_UP UP = VERTICAL
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growHead HEAD_UP LEFT = TURN_DOWN_LEFT
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growHead HEAD_UP RIGHT = TURN_DOWN_RIGHT
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growHead HEAD_RIGHT RIGHT = HORIZONTAL
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growHead HEAD_RIGHT UP = TURN_UP_LEFT
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growHead HEAD_RIGHT DOWN = TURN_DOWN_LEFT
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growHead HEAD_DOWN DOWN = VERTICAL
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growHead HEAD_DOWN RIGHT = TURN_UP_RIGHT
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growHead HEAD_DOWN LEFT = TURN_UP_LEFT
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growHead HEAD_LEFT LEFT = HORIZONTAL
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growHead HEAD_LEFT DOWN = TURN_DOWN_RIGHT
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growHead HEAD_LEFT UP = TURN_UP_RIGHT
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growHead _ _ = error "Invalid growHead arguments"
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getNewHead :: Direction -> SnakeSegmentOrientation
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getNewHead UP = HEAD_UP
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getNewHead RIGHT = HEAD_RIGHT
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getNewHead DOWN = HEAD_DOWN
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getNewHead LEFT = HEAD_LEFT
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shrinkSnake :: MonadState Game m => m ()
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shrinkSnake = do
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pos <- gets snakeTail
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@ -130,25 +124,6 @@ shrinkSnake = do
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let modifiedBoard = board // [(pos, Empty), (destination, SnakeSegment $ shrinkTail orientation direction)]
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modify (\s -> s {gameBoard=modifiedBoard, snakeTail=destination})
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shrinkTail :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
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shrinkTail HEAD_UP UP = TAIL_UP
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shrinkTail HEAD_RIGHT RIGHT = TAIL_RIGHT
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shrinkTail HEAD_DOWN DOWN = TAIL_DOWN
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shrinkTail HEAD_LEFT LEFT = TAIL_LEFT
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shrinkTail TURN_UP_RIGHT LEFT = TAIL_UP
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shrinkTail TURN_UP_RIGHT DOWN = TAIL_RIGHT
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shrinkTail TURN_DOWN_RIGHT LEFT = TAIL_DOWN
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shrinkTail TURN_DOWN_RIGHT UP = TAIL_RIGHT
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shrinkTail TURN_DOWN_LEFT RIGHT = TAIL_DOWN
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shrinkTail TURN_DOWN_LEFT UP = TAIL_LEFT
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shrinkTail TURN_UP_LEFT RIGHT = TAIL_UP
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shrinkTail TURN_UP_LEFT DOWN = TAIL_LEFT
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shrinkTail HORIZONTAL RIGHT = TAIL_RIGHT
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shrinkTail HORIZONTAL LEFT = TAIL_LEFT
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shrinkTail VERTICAL UP = TAIL_UP
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shrinkTail VERTICAL DOWN = TAIL_DOWN
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shrinkTail o d = error ("Invalid shrinkTail arguments: " ++ show o ++ " " ++ show d)
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spawnApple :: (MonadState Game m, MonadIO m) => m ()
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spawnApple = do
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(w, h) <- gets gameBoardSize
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@ -158,6 +133,12 @@ spawnApple = do
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Empty -> modify (\s -> s {gameBoard = gameBoard s // [(pos, Apple)]})
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_ -> spawnApple
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snakeSegmentCount :: Game -> Int
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snakeSegmentCount = length . filter isSnakeSegment . elems . gameBoard
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isSnakeSegment :: Tile -> Bool
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isSnakeSegment (SnakeSegment _) = True
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isSnakeSegment _ = False
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tileAt :: Board -> Pos -> Tile
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tileAt board (x, y) = (board ! (x, y))
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@ -174,36 +155,5 @@ shiftPos (x, y) direction = do
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size <- gets gameBoardSize
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pure $ wrapPos size (x + dx, y + dy)
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data MovementInput = UpPressed | RightPressed | DownPressed | LeftPressed | NothingPressed deriving (Eq, Show)
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instance Semigroup MovementInput where
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(<>) l NothingPressed = l
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NothingPressed <> r = r
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l <> _ = l
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instance Monoid MovementInput where
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mempty = NothingPressed
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data MovementResult = IntoApple | IntoSnake | IntoEmpty deriving (Eq, Show)
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data SnakeSegmentOrientation =
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HEAD_DOWN | HEAD_LEFT | HEAD_UP | HEAD_RIGHT |
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TURN_UP_RIGHT | TURN_DOWN_RIGHT | TURN_DOWN_LEFT | TURN_UP_LEFT |
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VERTICAL | HORIZONTAL |
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TAIL_UP | TAIL_RIGHT | TAIL_DOWN | TAIL_LEFT
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deriving (Eq, Show)
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data Direction = DOWN | LEFT | UP | RIGHT deriving (Eq, Show)
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areOpposite :: Direction -> Direction -> Bool
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areOpposite UP DOWN = True
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areOpposite DOWN UP = True
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areOpposite LEFT RIGHT = True
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areOpposite RIGHT LEFT = True
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areOpposite _ _ = False
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getDelta :: Direction -> (Int, Int)
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getDelta UP = (0, -1)
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getDelta RIGHT = (1, 0)
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getDelta DOWN = (0, 1)
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getDelta LEFT = (-1, 0)
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74
src/Tile.hs
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74
src/Tile.hs
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@ -0,0 +1,74 @@
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module Tile (
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Tile (..),
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SnakeSegmentOrientation (..),
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Direction (..),
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areOpposite,
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growHead,
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getNewHead,
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shrinkTail,
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getDelta
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) where
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data Tile = SnakeSegment SnakeSegmentOrientation | Apple | Empty deriving (Eq, Show)
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data SnakeSegmentOrientation =
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HEAD_DOWN | HEAD_LEFT | HEAD_UP | HEAD_RIGHT |
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TURN_UP_RIGHT | TURN_DOWN_RIGHT | TURN_DOWN_LEFT | TURN_UP_LEFT |
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VERTICAL | HORIZONTAL |
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TAIL_UP | TAIL_RIGHT | TAIL_DOWN | TAIL_LEFT
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deriving (Eq, Show)
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data Direction = DOWN | LEFT | UP | RIGHT deriving (Eq, Show)
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areOpposite :: Direction -> Direction -> Bool
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areOpposite UP DOWN = True
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areOpposite DOWN UP = True
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areOpposite LEFT RIGHT = True
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areOpposite RIGHT LEFT = True
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areOpposite _ _ = False
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growHead :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
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growHead HEAD_UP UP = VERTICAL
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growHead HEAD_UP LEFT = TURN_DOWN_LEFT
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growHead HEAD_UP RIGHT = TURN_DOWN_RIGHT
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growHead HEAD_RIGHT RIGHT = HORIZONTAL
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growHead HEAD_RIGHT UP = TURN_UP_LEFT
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growHead HEAD_RIGHT DOWN = TURN_DOWN_LEFT
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growHead HEAD_DOWN DOWN = VERTICAL
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growHead HEAD_DOWN RIGHT = TURN_UP_RIGHT
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growHead HEAD_DOWN LEFT = TURN_UP_LEFT
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growHead HEAD_LEFT LEFT = HORIZONTAL
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growHead HEAD_LEFT DOWN = TURN_DOWN_RIGHT
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growHead HEAD_LEFT UP = TURN_UP_RIGHT
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growHead _ _ = error "Invalid growHead arguments"
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getNewHead :: Direction -> SnakeSegmentOrientation
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getNewHead UP = HEAD_UP
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getNewHead RIGHT = HEAD_RIGHT
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getNewHead DOWN = HEAD_DOWN
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getNewHead LEFT = HEAD_LEFT
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shrinkTail :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
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shrinkTail HEAD_UP UP = TAIL_UP
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shrinkTail HEAD_RIGHT RIGHT = TAIL_RIGHT
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shrinkTail HEAD_DOWN DOWN = TAIL_DOWN
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shrinkTail HEAD_LEFT LEFT = TAIL_LEFT
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shrinkTail TURN_UP_RIGHT LEFT = TAIL_UP
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shrinkTail TURN_UP_RIGHT DOWN = TAIL_RIGHT
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shrinkTail TURN_DOWN_RIGHT LEFT = TAIL_DOWN
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shrinkTail TURN_DOWN_RIGHT UP = TAIL_RIGHT
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shrinkTail TURN_DOWN_LEFT RIGHT = TAIL_DOWN
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shrinkTail TURN_DOWN_LEFT UP = TAIL_LEFT
|
||||
shrinkTail TURN_UP_LEFT RIGHT = TAIL_UP
|
||||
shrinkTail TURN_UP_LEFT DOWN = TAIL_LEFT
|
||||
shrinkTail HORIZONTAL RIGHT = TAIL_RIGHT
|
||||
shrinkTail HORIZONTAL LEFT = TAIL_LEFT
|
||||
shrinkTail VERTICAL UP = TAIL_UP
|
||||
shrinkTail VERTICAL DOWN = TAIL_DOWN
|
||||
shrinkTail o d = error ("Invalid shrinkTail arguments: " ++ show o ++ " " ++ show d)
|
||||
|
||||
getDelta :: Direction -> (Int, Int)
|
||||
getDelta UP = (0, -1)
|
||||
getDelta RIGHT = (1, 0)
|
||||
getDelta DOWN = (0, 1)
|
||||
getDelta LEFT = (-1, 0)
|
||||
10
test/Main.hs
10
test/Main.hs
|
|
@ -1,7 +1,7 @@
|
|||
module Main (main) where
|
||||
|
||||
import Data.Array (elems, (!))
|
||||
import SnakeLib
|
||||
import Data.Array ((!))
|
||||
import Snake
|
||||
import Test.Tasty (TestTree, defaultMain, testGroup)
|
||||
import Test.Tasty.HUnit (assertEqual, testCase)
|
||||
|
||||
|
|
@ -125,9 +125,3 @@ runTickTests =
|
|||
assertEqual "tail advanced" (1, 0) (snakeTail step4)
|
||||
]
|
||||
|
||||
snakeSegmentCount :: Game -> Int
|
||||
snakeSegmentCount = length . filter isSnakeSegment . elems . gameBoard
|
||||
|
||||
isSnakeSegment :: Tile -> Bool
|
||||
isSnakeSegment (SnakeSegment _) = True
|
||||
isSnakeSegment _ = False
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue