Score rendering
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1dd23d6e62
commit
ffb2a087e1
8 changed files with 203 additions and 119 deletions
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@ -1,19 +1,32 @@
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module Graphics (
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renderFrame
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renderFrame,
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tileSize
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) where
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import SDL
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import SnakeLib
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import qualified SDL.Font as FONT
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import Foreign.C (CInt)
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import Data.Array (assocs)
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import Control.Monad (void)
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renderFrame :: Renderer -> Texture -> Game -> IO ()
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renderFrame renderer texture game = do
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import Snake
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import Assets
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import qualified Data.Text as Text
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spriteSize :: CInt
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spriteSize = 16
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tileSize :: CInt
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tileSize = 64
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renderFrame :: Renderer -> Assets -> Game -> IO ()
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renderFrame renderer (texture, font) game = do
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rendererDrawColor renderer $= V4 32 32 32 255
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clear renderer
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rendererDrawColor renderer $= V4 255 255 255 255
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renderGame renderer texture game
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renderScore renderer font game
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present renderer
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renderGame :: Renderer -> Texture -> Game -> IO ()
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@ -26,6 +39,19 @@ renderTile renderer texture (pos, tile) = case tile of
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Apple -> renderSpriteAt renderer texture APPLE pos
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SnakeSegment orientation -> renderSpriteAt renderer texture (snakeSprite orientation) pos
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renderScore :: Renderer -> FONT.Font -> Game -> IO ()
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renderScore renderer font game = do
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let score = snakeSegmentCount game
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surface <- FONT.blended font (V4 255 255 255 255) $ Text.pack ("Score: " ++ show score)
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texture <- createTextureFromSurface renderer surface
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freeSurface surface
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width <- textureWidth <$> queryTexture texture
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height <- textureHeight <$> queryTexture texture
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copy renderer texture Nothing (Just (Rectangle (P (V2 20 20)) (V2 width height)))
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destroyTexture texture
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snakeSprite :: SnakeSegmentOrientation -> Sprite
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snakeSprite HEAD_DOWN = SNAKE_HEAD_DOWN
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snakeSprite HEAD_LEFT = SNAKE_HEAD_LEFT
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@ -45,11 +71,11 @@ snakeSprite TAIL_LEFT = SNAKE_TAIL_LEFT
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renderSpriteAt :: Renderer -> Texture -> Sprite -> (Int, Int) -> IO ()
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renderSpriteAt renderer texture sprite (x, y) = do
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let srcRect = getSpriteSheetLocation $ getSpriteIndex sprite
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let dstRect = Rectangle (P (V2 (64 * (fromIntegral x)) (64 * (fromIntegral y)))) (V2 64 64)
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let dstRect = Rectangle (P (V2 (tileSize * (fromIntegral x)) (tileSize * (fromIntegral y)))) (V2 tileSize tileSize)
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copy renderer texture (Just srcRect) (Just dstRect)
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getSpriteSheetLocation :: (Int, Int) -> Rectangle CInt
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getSpriteSheetLocation (y, x) = Rectangle (P (V2 (16 * (fromIntegral x)) (16 * (fromIntegral y)))) (V2 16 16)
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getSpriteSheetLocation (y, x) = Rectangle (P (V2 (spriteSize * (fromIntegral x)) (spriteSize * (fromIntegral y)))) (V2 spriteSize spriteSize)
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getSpriteIndex :: Sprite -> (Int, Int)
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getSpriteIndex SNAKE_HEAD_DOWN = (0, 0)
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