Implement defeat
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2 changed files with 27 additions and 10 deletions
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@ -7,7 +7,7 @@ import SDL
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import qualified SDL.Font as FONT
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import Foreign.C (CInt)
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import Data.Array (assocs)
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import Control.Monad (void)
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import Control.Monad (void, when)
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import Snake
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@ -21,14 +21,15 @@ spriteSize = 16
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tileSize :: CInt
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tileSize = 64
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renderFrame :: Renderer -> Assets -> Game -> IO ()
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renderFrame renderer (texture, font) game = do
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renderFrame :: Renderer -> Assets -> (Game, Bool) -> IO ()
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renderFrame renderer (texture, font) (game, isEnd) = do
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rendererDrawColor renderer $= V4 0 0 0 255
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clear renderer
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renderBG renderer (gameBoardSize game)
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rendererDrawColor renderer $= V4 255 255 255 255
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renderGame renderer texture game
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renderScore renderer font game
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when isEnd $ renderDefeat renderer font
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present renderer
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renderBG :: Renderer -> (Int, Int) -> IO ()
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@ -66,6 +67,18 @@ renderScore renderer font game = do
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destroyTexture texture
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renderDefeat :: Renderer -> FONT.Font -> IO ()
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renderDefeat renderer font = do
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surface <- FONT.blended font (V4 200 50 50 255) $ Text.pack ("You died! Press R to restart.")
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texture <- createTextureFromSurface renderer surface
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freeSurface surface
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width <- textureWidth <$> queryTexture texture
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height <- textureHeight <$> queryTexture texture
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copy renderer texture Nothing (Just (Rectangle (P (V2 20 60)) (V2 width height)))
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destroyTexture texture
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snakeSprite :: SnakeSegmentOrientation -> Sprite
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snakeSprite HEAD_DOWN = SNAKE_HEAD_DOWN
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snakeSprite HEAD_LEFT = SNAKE_HEAD_LEFT
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