Snake movement

This commit is contained in:
Oleg Sobolev 2026-03-29 18:39:27 +03:00
parent a87fe00b52
commit befd198c93
4 changed files with 218 additions and 52 deletions

View file

@ -17,20 +17,20 @@ main = do
texture <- IMG.loadTexture renderer "assets/spritesheet.png"
appLoop renderer texture
appLoop renderer texture (initialState (20, 20) (2, 2))
destroyTexture texture
destroyRenderer renderer
destroyWindow window
targetFps :: Word32
targetFps = 60
targetFps = 2
targetFrameMs :: Word32
targetFrameMs = 1000 `div` targetFps
appLoop :: Renderer -> Texture -> IO ()
appLoop renderer texture = do
appLoop :: Renderer -> Texture -> Game -> IO ()
appLoop renderer texture game = do
frameStart <- getTicks
events <- pollEvents
let eventIsExitPress event = case eventPayload event of
@ -40,9 +40,29 @@ appLoop renderer texture = do
WindowClosedEvent _ -> True
_ -> False
exitPressed = any eventIsExitPress events
renderFrame renderer texture
let eventDirectionPressed event = case eventPayload event of
KeyboardEvent keyboardEvent ->
if keyboardEventKeyMotion keyboardEvent == Pressed
then getInputByKeycode $ keysymKeycode (keyboardEventKeysym keyboardEvent)
else NothingPressed
_ -> NothingPressed
input = foldMap eventDirectionPressed events
frameEnd <- getTicks
let elapsed = frameEnd - frameStart
delay (targetFrameMs - elapsed)
unless exitPressed (appLoop renderer texture)
let updatedGame = execTick game input
renderFrame renderer texture updatedGame
unless exitPressed $ do
delay (targetFrameMs - elapsed)
appLoop renderer texture updatedGame
getInputByKeycode :: Keycode -> MovementInput
getInputByKeycode KeycodeW = UpPressed
getInputByKeycode KeycodeUp = UpPressed
getInputByKeycode KeycodeD = RightPressed
getInputByKeycode KeycodeRight = RightPressed
getInputByKeycode KeycodeS = DownPressed
getInputByKeycode KeycodeDown = DownPressed
getInputByKeycode KeycodeA = LeftPressed
getInputByKeycode KeycodeLeft = LeftPressed
getInputByKeycode _ = NothingPressed