Snake movement
This commit is contained in:
parent
a87fe00b52
commit
befd198c93
4 changed files with 218 additions and 52 deletions
34
app/Main.hs
34
app/Main.hs
|
|
@ -17,20 +17,20 @@ main = do
|
|||
|
||||
texture <- IMG.loadTexture renderer "assets/spritesheet.png"
|
||||
|
||||
appLoop renderer texture
|
||||
appLoop renderer texture (initialState (20, 20) (2, 2))
|
||||
|
||||
destroyTexture texture
|
||||
destroyRenderer renderer
|
||||
destroyWindow window
|
||||
|
||||
targetFps :: Word32
|
||||
targetFps = 60
|
||||
targetFps = 2
|
||||
|
||||
targetFrameMs :: Word32
|
||||
targetFrameMs = 1000 `div` targetFps
|
||||
|
||||
appLoop :: Renderer -> Texture -> IO ()
|
||||
appLoop renderer texture = do
|
||||
appLoop :: Renderer -> Texture -> Game -> IO ()
|
||||
appLoop renderer texture game = do
|
||||
frameStart <- getTicks
|
||||
events <- pollEvents
|
||||
let eventIsExitPress event = case eventPayload event of
|
||||
|
|
@ -40,9 +40,29 @@ appLoop renderer texture = do
|
|||
WindowClosedEvent _ -> True
|
||||
_ -> False
|
||||
exitPressed = any eventIsExitPress events
|
||||
renderFrame renderer texture
|
||||
let eventDirectionPressed event = case eventPayload event of
|
||||
KeyboardEvent keyboardEvent ->
|
||||
if keyboardEventKeyMotion keyboardEvent == Pressed
|
||||
then getInputByKeycode $ keysymKeycode (keyboardEventKeysym keyboardEvent)
|
||||
else NothingPressed
|
||||
_ -> NothingPressed
|
||||
input = foldMap eventDirectionPressed events
|
||||
frameEnd <- getTicks
|
||||
let elapsed = frameEnd - frameStart
|
||||
delay (targetFrameMs - elapsed)
|
||||
unless exitPressed (appLoop renderer texture)
|
||||
let updatedGame = execTick game input
|
||||
renderFrame renderer texture updatedGame
|
||||
|
||||
unless exitPressed $ do
|
||||
delay (targetFrameMs - elapsed)
|
||||
appLoop renderer texture updatedGame
|
||||
|
||||
getInputByKeycode :: Keycode -> MovementInput
|
||||
getInputByKeycode KeycodeW = UpPressed
|
||||
getInputByKeycode KeycodeUp = UpPressed
|
||||
getInputByKeycode KeycodeD = RightPressed
|
||||
getInputByKeycode KeycodeRight = RightPressed
|
||||
getInputByKeycode KeycodeS = DownPressed
|
||||
getInputByKeycode KeycodeDown = DownPressed
|
||||
getInputByKeycode KeycodeA = LeftPressed
|
||||
getInputByKeycode KeycodeLeft = LeftPressed
|
||||
getInputByKeycode _ = NothingPressed
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue