Monad transformers
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3 changed files with 63 additions and 63 deletions
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@ -24,9 +24,9 @@ renderTile :: Renderer -> Texture -> (Pos, Tile) -> IO ()
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renderTile renderer texture (pos, tile) = case tile of
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renderTile renderer texture (pos, tile) = case tile of
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Empty -> return ()
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Empty -> return ()
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Apple -> renderSpriteAt renderer texture APPLE pos
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Apple -> renderSpriteAt renderer texture APPLE pos
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Snake orientation -> renderSpriteAt renderer texture (snakeSprite orientation) pos
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SnakeSegment orientation -> renderSpriteAt renderer texture (snakeSprite orientation) pos
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snakeSprite :: SnakeOrientation -> Sprite
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snakeSprite :: SnakeSegmentOrientation -> Sprite
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snakeSprite HEAD_DOWN = SNAKE_HEAD_DOWN
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snakeSprite HEAD_DOWN = SNAKE_HEAD_DOWN
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snakeSprite HEAD_LEFT = SNAKE_HEAD_LEFT
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snakeSprite HEAD_LEFT = SNAKE_HEAD_LEFT
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snakeSprite HEAD_UP = SNAKE_HEAD_UP
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snakeSprite HEAD_UP = SNAKE_HEAD_UP
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@ -17,7 +17,7 @@ main = do
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texture <- IMG.loadTexture renderer "assets/spritesheet.png"
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texture <- IMG.loadTexture renderer "assets/spritesheet.png"
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appLoop renderer texture (initialState (20, 20) (2, 2))
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appLoop renderer texture (initialState (10, 10) (2, 2))
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destroyTexture texture
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destroyTexture texture
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destroyRenderer renderer
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destroyRenderer renderer
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@ -49,7 +49,7 @@ appLoop renderer texture game = do
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input = foldMap eventDirectionPressed events
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input = foldMap eventDirectionPressed events
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frameEnd <- getTicks
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frameEnd <- getTicks
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let elapsed = frameEnd - frameStart
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let elapsed = frameEnd - frameStart
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let updatedGame = execTick game input
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(_, updatedGame) <- runTick game input
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renderFrame renderer texture updatedGame
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renderFrame renderer texture updatedGame
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unless exitPressed $ do
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unless exitPressed $ do
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118
src/SnakeLib.hs
118
src/SnakeLib.hs
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@ -1,69 +1,50 @@
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{-# LANGUAGE FlexibleContexts #-}
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module SnakeLib (
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module SnakeLib (
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MovementInput (..),
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MovementInput (..),
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Tile (..),
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Tile (..),
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Pos,
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Pos,
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Board,
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Board,
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tileAt,
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wrapPos,
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Game (..),
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Game (..),
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initialState,
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initialState,
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execTick,
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runTick,
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SnakeOrientation (..)
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SnakeSegmentOrientation (..)
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) where
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) where
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import Data.Array
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import Data.Array
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import Control.Monad.State
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import Control.Monad.State
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import Control.Monad (when)
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import Control.Monad (when)
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data MovementInput = UpPressed | RightPressed | DownPressed | LeftPressed | NothingPressed deriving (Eq, Show)
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data Tile = SnakeSegment SnakeSegmentOrientation | Apple | Empty
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instance Semigroup MovementInput where
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(<>) l NothingPressed = l
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NothingPressed <> r = r
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l <> _ = l
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instance Monoid MovementInput where
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mempty = NothingPressed
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data Tile = Snake SnakeOrientation | Apple | Empty
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type Pos = (Int, Int)
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type Pos = (Int, Int)
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type Board = Array Pos Tile
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type Board = Array Pos Tile
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tileAt :: Board -> Pos -> Tile
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tileAt board (x, y) = (board ! (x, y))
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wrapPos :: (Int, Int) -> Pos -> Pos
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wrapPos (w, h) (x, y) =
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(x `mod` w, y `mod` h)
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data Game = Game {gameBoard :: Board, gameBoardSize :: (Int, Int), snakeHead :: Pos, snakeTail :: Pos}
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data Game = Game {gameBoard :: Board, gameBoardSize :: (Int, Int), snakeHead :: Pos, snakeTail :: Pos}
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type GameState = State Game
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emptyBoard :: (Int, Int) -> Array (Int, Int) Tile
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emptyBoard :: (Int, Int) -> Array (Int, Int) Tile
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emptyBoard (w, h) = array ((0, 0), (w-1, h-1)) [((i, j), Empty) | i <- [0..w-1], j <- [0..h-1]]
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emptyBoard (w, h) = array ((0, 0), (w-1, h-1)) [((i, j), Empty) | i <- [0..w-1], j <- [0..h-1]]
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initialState :: (Int, Int) -> (Int, Int) -> Game
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initialState :: (Int, Int) -> (Int, Int) -> Game
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initialState size (x, y) = Game
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initialState size (x, y) = Game
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{ gameBoard=(emptyBoard size) // [((x-1, y), Snake TAIL_RIGHT), ((x, y), Snake HEAD_RIGHT)]
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{ gameBoard=(emptyBoard size) // [((x-1, y), SnakeSegment TAIL_RIGHT), ((x, y), SnakeSegment HEAD_RIGHT)]
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, gameBoardSize=size
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, gameBoardSize=size
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, snakeHead=(x, y)
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, snakeHead=(x, y)
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, snakeTail=(x-1, y)}
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, snakeTail=(x-1, y)}
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execTick :: Game -> MovementInput -> Game
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runTick :: Game -> MovementInput -> IO (MovementResult, Game)
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execTick game input = execState (gameTick input) game
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runTick game input = runStateT (gameTick input) game
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gameTick :: MovementInput -> GameState MovementResult
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gameTick :: (MonadState Game m, MonadIO m) => MovementInput -> m MovementResult
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gameTick input = do
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gameTick input = do
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movementResult <- advanceSnake input
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movementResult <- advanceSnake input
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when (movementResult == IntoEmpty) shrinkSnake
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when (movementResult == IntoEmpty) shrinkSnake
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pure movementResult
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pure movementResult
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advanceSnake :: MovementInput -> GameState MovementResult
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advanceSnake :: MonadState Game m => MovementInput -> m MovementResult
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advanceSnake input = do
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advanceSnake input = do
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idleDirection <- headDirection
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idleDirection <- headDirection
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let inputDirection = case input of
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let inputDirection = case input of
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@ -79,32 +60,32 @@ advanceSnake input = do
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case destinationTile of
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case destinationTile of
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Apple -> moveHead direction >> pure IntoApple
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Apple -> moveHead direction >> pure IntoApple
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Empty -> moveHead direction >> pure IntoEmpty
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Empty -> moveHead direction >> pure IntoEmpty
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Snake _ -> pure IntoSnake
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SnakeSegment _ -> pure IntoSnake
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headDirection :: GameState Direction
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headDirection :: MonadState Game m => m Direction
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headDirection = gets f
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headDirection = gets f
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where
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where
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f :: Game -> Direction
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f :: Game -> Direction
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f game = case tileAt (gameBoard game) (snakeHead game) of
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f game = case tileAt (gameBoard game) (snakeHead game) of
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Snake HEAD_DOWN -> DOWN
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SnakeSegment HEAD_DOWN -> DOWN
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Snake HEAD_LEFT -> LEFT
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SnakeSegment HEAD_LEFT -> LEFT
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Snake HEAD_UP -> UP
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SnakeSegment HEAD_UP -> UP
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Snake HEAD_RIGHT -> RIGHT
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SnakeSegment HEAD_RIGHT -> RIGHT
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_ -> error "Invalid snake head tile"
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_ -> error "Invalid snake head tile"
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moveHead :: Direction -> GameState ()
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moveHead :: MonadState Game m => Direction -> m ()
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moveHead direction = do
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moveHead direction = do
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pos <- gets snakeHead
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pos <- gets snakeHead
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destination <- shiftPos pos direction
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destination <- shiftPos pos direction
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board <- gets gameBoard
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board <- gets gameBoard
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headTile <- gets ((`tileAt` pos) . gameBoard)
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headTile <- getTileAt pos
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let orientation = case headTile of
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let orientation = case headTile of
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Snake x -> x
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SnakeSegment x -> x
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_ -> error "Invalid snake head tile"
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_ -> error "Invalid snake head tile"
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let modifiedBoard = board // [(pos, Snake $ getGrownHead orientation direction), (destination, Snake $ getNewHead direction)]
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let modifiedBoard = board // [(pos, SnakeSegment $ getGrownHead orientation direction), (destination, SnakeSegment $ getNewHead direction)]
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modify (\s -> s {gameBoard=modifiedBoard, snakeHead=destination})
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modify (\s -> s {gameBoard=modifiedBoard, snakeHead=destination})
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getGrownHead :: SnakeOrientation -> Direction -> SnakeOrientation
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getGrownHead :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
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getGrownHead HEAD_UP UP = VERTICAL
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getGrownHead HEAD_UP UP = VERTICAL
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getGrownHead HEAD_UP LEFT = TURN_DOWN_LEFT
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getGrownHead HEAD_UP LEFT = TURN_DOWN_LEFT
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getGrownHead HEAD_UP RIGHT = TURN_DOWN_RIGHT
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getGrownHead HEAD_UP RIGHT = TURN_DOWN_RIGHT
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@ -119,39 +100,32 @@ getGrownHead HEAD_LEFT DOWN = TURN_DOWN_RIGHT
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getGrownHead HEAD_LEFT UP = TURN_UP_RIGHT
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getGrownHead HEAD_LEFT UP = TURN_UP_RIGHT
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getGrownHead _ _ = error "Invalid getGrownHead arguments"
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getGrownHead _ _ = error "Invalid getGrownHead arguments"
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getNewHead :: Direction -> SnakeOrientation
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getNewHead :: Direction -> SnakeSegmentOrientation
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getNewHead UP = HEAD_UP
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getNewHead UP = HEAD_UP
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getNewHead RIGHT = HEAD_RIGHT
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getNewHead RIGHT = HEAD_RIGHT
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getNewHead DOWN = HEAD_DOWN
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getNewHead DOWN = HEAD_DOWN
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getNewHead LEFT = HEAD_LEFT
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getNewHead LEFT = HEAD_LEFT
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shiftPos :: Pos -> Direction -> GameState Pos
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shrinkSnake :: MonadState Game m => m ()
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shiftPos (x, y) direction = do
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let (dx, dy) = getDelta direction
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size <- gets gameBoardSize
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pure $ wrapPos size (x + dx, y + dy)
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shrinkSnake :: GameState ()
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shrinkSnake = do
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shrinkSnake = do
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pos <- gets snakeTail
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pos <- gets snakeTail
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tile <- gets ((`tileAt` pos) . gameBoard)
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tile <- getTileAt pos
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let direction = case tile of
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let direction = case tile of
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Snake TAIL_UP -> UP
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SnakeSegment TAIL_UP -> UP
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Snake TAIL_RIGHT -> RIGHT
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SnakeSegment TAIL_RIGHT -> RIGHT
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Snake TAIL_DOWN -> DOWN
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SnakeSegment TAIL_DOWN -> DOWN
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Snake TAIL_LEFT -> LEFT
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SnakeSegment TAIL_LEFT -> LEFT
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_ -> error "Invalid snake tail tile"
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_ -> error "Invalid snake tail tile"
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destination <- shiftPos pos direction
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destination <- shiftPos pos direction
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board <- gets gameBoard
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board <- gets gameBoard
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destinationTile <- gets ((`tileAt` destination) . gameBoard)
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destinationTile <- getTileAt destination
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let orientation = case destinationTile of
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let orientation = case destinationTile of
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Snake x -> x
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SnakeSegment x -> x
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_ -> error "Invalid snake segment tile"
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_ -> error "Invalid snake segment tile"
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let modifiedBoard = board // [(pos, Empty), (destination, Snake $ getNewTail orientation direction)]
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let modifiedBoard = board // [(pos, Empty), (destination, SnakeSegment $ getNewTail orientation direction)]
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modify (\s -> s {gameBoard=modifiedBoard, snakeTail=destination})
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modify (\s -> s {gameBoard=modifiedBoard, snakeTail=destination})
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getNewTail :: SnakeOrientation -> Direction -> SnakeOrientation
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getNewTail :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
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getNewTail HEAD_UP UP = TAIL_UP
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getNewTail HEAD_UP UP = TAIL_UP
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getNewTail HEAD_RIGHT RIGHT = TAIL_RIGHT
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getNewTail HEAD_RIGHT RIGHT = TAIL_RIGHT
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getNewTail HEAD_DOWN DOWN = TAIL_DOWN
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getNewTail HEAD_DOWN DOWN = TAIL_DOWN
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@ -170,9 +144,35 @@ getNewTail VERTICAL UP = TAIL_UP
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getNewTail VERTICAL DOWN = TAIL_DOWN
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getNewTail VERTICAL DOWN = TAIL_DOWN
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getNewTail o d = error ("Invalid getNewTail arguments: " ++ show o ++ " " ++ show d)
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getNewTail o d = error ("Invalid getNewTail arguments: " ++ show o ++ " " ++ show d)
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tileAt :: Board -> Pos -> Tile
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tileAt board (x, y) = (board ! (x, y))
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wrapPos :: (Int, Int) -> Pos -> Pos
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wrapPos (w, h) (x, y) =
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(x `mod` w, y `mod` h)
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getTileAt :: MonadState Game m => Pos -> m Tile
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getTileAt pos = gets ((`tileAt` pos) . gameBoard)
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shiftPos :: MonadState Game m => Pos -> Direction -> m Pos
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shiftPos (x, y) direction = do
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let (dx, dy) = getDelta direction
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size <- gets gameBoardSize
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pure $ wrapPos size (x + dx, y + dy)
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data MovementInput = UpPressed | RightPressed | DownPressed | LeftPressed | NothingPressed deriving (Eq, Show)
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instance Semigroup MovementInput where
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(<>) l NothingPressed = l
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NothingPressed <> r = r
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l <> _ = l
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instance Monoid MovementInput where
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mempty = NothingPressed
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data MovementResult = IntoApple | IntoSnake | IntoEmpty deriving (Eq, Show)
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data MovementResult = IntoApple | IntoSnake | IntoEmpty deriving (Eq, Show)
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data SnakeOrientation =
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data SnakeSegmentOrientation =
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HEAD_DOWN | HEAD_LEFT | HEAD_UP | HEAD_RIGHT |
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HEAD_DOWN | HEAD_LEFT | HEAD_UP | HEAD_RIGHT |
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TURN_UP_RIGHT | TURN_DOWN_RIGHT | TURN_DOWN_LEFT | TURN_UP_LEFT |
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TURN_UP_RIGHT | TURN_DOWN_RIGHT | TURN_DOWN_LEFT | TURN_UP_LEFT |
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VERTICAL | HORIZONTAL |
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VERTICAL | HORIZONTAL |
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