Monad transformers

This commit is contained in:
Oleg Sobolev 2026-03-29 19:40:54 +03:00
parent befd198c93
commit b2b81b444c
3 changed files with 63 additions and 63 deletions

View file

@ -24,9 +24,9 @@ renderTile :: Renderer -> Texture -> (Pos, Tile) -> IO ()
renderTile renderer texture (pos, tile) = case tile of renderTile renderer texture (pos, tile) = case tile of
Empty -> return () Empty -> return ()
Apple -> renderSpriteAt renderer texture APPLE pos Apple -> renderSpriteAt renderer texture APPLE pos
Snake orientation -> renderSpriteAt renderer texture (snakeSprite orientation) pos SnakeSegment orientation -> renderSpriteAt renderer texture (snakeSprite orientation) pos
snakeSprite :: SnakeOrientation -> Sprite snakeSprite :: SnakeSegmentOrientation -> Sprite
snakeSprite HEAD_DOWN = SNAKE_HEAD_DOWN snakeSprite HEAD_DOWN = SNAKE_HEAD_DOWN
snakeSprite HEAD_LEFT = SNAKE_HEAD_LEFT snakeSprite HEAD_LEFT = SNAKE_HEAD_LEFT
snakeSprite HEAD_UP = SNAKE_HEAD_UP snakeSprite HEAD_UP = SNAKE_HEAD_UP

View file

@ -17,7 +17,7 @@ main = do
texture <- IMG.loadTexture renderer "assets/spritesheet.png" texture <- IMG.loadTexture renderer "assets/spritesheet.png"
appLoop renderer texture (initialState (20, 20) (2, 2)) appLoop renderer texture (initialState (10, 10) (2, 2))
destroyTexture texture destroyTexture texture
destroyRenderer renderer destroyRenderer renderer
@ -49,7 +49,7 @@ appLoop renderer texture game = do
input = foldMap eventDirectionPressed events input = foldMap eventDirectionPressed events
frameEnd <- getTicks frameEnd <- getTicks
let elapsed = frameEnd - frameStart let elapsed = frameEnd - frameStart
let updatedGame = execTick game input (_, updatedGame) <- runTick game input
renderFrame renderer texture updatedGame renderFrame renderer texture updatedGame
unless exitPressed $ do unless exitPressed $ do

View file

@ -1,69 +1,50 @@
{-# LANGUAGE FlexibleContexts #-}
module SnakeLib ( module SnakeLib (
MovementInput (..), MovementInput (..),
Tile (..), Tile (..),
Pos, Pos,
Board, Board,
tileAt,
wrapPos,
Game (..), Game (..),
initialState, initialState,
execTick, runTick,
SnakeOrientation (..) SnakeSegmentOrientation (..)
) where ) where
import Data.Array import Data.Array
import Control.Monad.State import Control.Monad.State
import Control.Monad (when) import Control.Monad (when)
data MovementInput = UpPressed | RightPressed | DownPressed | LeftPressed | NothingPressed deriving (Eq, Show) data Tile = SnakeSegment SnakeSegmentOrientation | Apple | Empty
instance Semigroup MovementInput where
(<>) l NothingPressed = l
NothingPressed <> r = r
l <> _ = l
instance Monoid MovementInput where
mempty = NothingPressed
data Tile = Snake SnakeOrientation | Apple | Empty
type Pos = (Int, Int) type Pos = (Int, Int)
type Board = Array Pos Tile type Board = Array Pos Tile
tileAt :: Board -> Pos -> Tile
tileAt board (x, y) = (board ! (x, y))
wrapPos :: (Int, Int) -> Pos -> Pos
wrapPos (w, h) (x, y) =
(x `mod` w, y `mod` h)
data Game = Game {gameBoard :: Board, gameBoardSize :: (Int, Int), snakeHead :: Pos, snakeTail :: Pos} data Game = Game {gameBoard :: Board, gameBoardSize :: (Int, Int), snakeHead :: Pos, snakeTail :: Pos}
type GameState = State Game
emptyBoard :: (Int, Int) -> Array (Int, Int) Tile emptyBoard :: (Int, Int) -> Array (Int, Int) Tile
emptyBoard (w, h) = array ((0, 0), (w-1, h-1)) [((i, j), Empty) | i <- [0..w-1], j <- [0..h-1]] emptyBoard (w, h) = array ((0, 0), (w-1, h-1)) [((i, j), Empty) | i <- [0..w-1], j <- [0..h-1]]
initialState :: (Int, Int) -> (Int, Int) -> Game initialState :: (Int, Int) -> (Int, Int) -> Game
initialState size (x, y) = Game initialState size (x, y) = Game
{ gameBoard=(emptyBoard size) // [((x-1, y), Snake TAIL_RIGHT), ((x, y), Snake HEAD_RIGHT)] { gameBoard=(emptyBoard size) // [((x-1, y), SnakeSegment TAIL_RIGHT), ((x, y), SnakeSegment HEAD_RIGHT)]
, gameBoardSize=size , gameBoardSize=size
, snakeHead=(x, y) , snakeHead=(x, y)
, snakeTail=(x-1, y)} , snakeTail=(x-1, y)}
execTick :: Game -> MovementInput -> Game runTick :: Game -> MovementInput -> IO (MovementResult, Game)
execTick game input = execState (gameTick input) game runTick game input = runStateT (gameTick input) game
gameTick :: MovementInput -> GameState MovementResult gameTick :: (MonadState Game m, MonadIO m) => MovementInput -> m MovementResult
gameTick input = do gameTick input = do
movementResult <- advanceSnake input movementResult <- advanceSnake input
when (movementResult == IntoEmpty) shrinkSnake when (movementResult == IntoEmpty) shrinkSnake
pure movementResult pure movementResult
advanceSnake :: MovementInput -> GameState MovementResult advanceSnake :: MonadState Game m => MovementInput -> m MovementResult
advanceSnake input = do advanceSnake input = do
idleDirection <- headDirection idleDirection <- headDirection
let inputDirection = case input of let inputDirection = case input of
@ -79,32 +60,32 @@ advanceSnake input = do
case destinationTile of case destinationTile of
Apple -> moveHead direction >> pure IntoApple Apple -> moveHead direction >> pure IntoApple
Empty -> moveHead direction >> pure IntoEmpty Empty -> moveHead direction >> pure IntoEmpty
Snake _ -> pure IntoSnake SnakeSegment _ -> pure IntoSnake
headDirection :: GameState Direction headDirection :: MonadState Game m => m Direction
headDirection = gets f headDirection = gets f
where where
f :: Game -> Direction f :: Game -> Direction
f game = case tileAt (gameBoard game) (snakeHead game) of f game = case tileAt (gameBoard game) (snakeHead game) of
Snake HEAD_DOWN -> DOWN SnakeSegment HEAD_DOWN -> DOWN
Snake HEAD_LEFT -> LEFT SnakeSegment HEAD_LEFT -> LEFT
Snake HEAD_UP -> UP SnakeSegment HEAD_UP -> UP
Snake HEAD_RIGHT -> RIGHT SnakeSegment HEAD_RIGHT -> RIGHT
_ -> error "Invalid snake head tile" _ -> error "Invalid snake head tile"
moveHead :: Direction -> GameState () moveHead :: MonadState Game m => Direction -> m ()
moveHead direction = do moveHead direction = do
pos <- gets snakeHead pos <- gets snakeHead
destination <- shiftPos pos direction destination <- shiftPos pos direction
board <- gets gameBoard board <- gets gameBoard
headTile <- gets ((`tileAt` pos) . gameBoard) headTile <- getTileAt pos
let orientation = case headTile of let orientation = case headTile of
Snake x -> x SnakeSegment x -> x
_ -> error "Invalid snake head tile" _ -> error "Invalid snake head tile"
let modifiedBoard = board // [(pos, Snake $ getGrownHead orientation direction), (destination, Snake $ getNewHead direction)] let modifiedBoard = board // [(pos, SnakeSegment $ getGrownHead orientation direction), (destination, SnakeSegment $ getNewHead direction)]
modify (\s -> s {gameBoard=modifiedBoard, snakeHead=destination}) modify (\s -> s {gameBoard=modifiedBoard, snakeHead=destination})
getGrownHead :: SnakeOrientation -> Direction -> SnakeOrientation getGrownHead :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
getGrownHead HEAD_UP UP = VERTICAL getGrownHead HEAD_UP UP = VERTICAL
getGrownHead HEAD_UP LEFT = TURN_DOWN_LEFT getGrownHead HEAD_UP LEFT = TURN_DOWN_LEFT
getGrownHead HEAD_UP RIGHT = TURN_DOWN_RIGHT getGrownHead HEAD_UP RIGHT = TURN_DOWN_RIGHT
@ -119,39 +100,32 @@ getGrownHead HEAD_LEFT DOWN = TURN_DOWN_RIGHT
getGrownHead HEAD_LEFT UP = TURN_UP_RIGHT getGrownHead HEAD_LEFT UP = TURN_UP_RIGHT
getGrownHead _ _ = error "Invalid getGrownHead arguments" getGrownHead _ _ = error "Invalid getGrownHead arguments"
getNewHead :: Direction -> SnakeOrientation getNewHead :: Direction -> SnakeSegmentOrientation
getNewHead UP = HEAD_UP getNewHead UP = HEAD_UP
getNewHead RIGHT = HEAD_RIGHT getNewHead RIGHT = HEAD_RIGHT
getNewHead DOWN = HEAD_DOWN getNewHead DOWN = HEAD_DOWN
getNewHead LEFT = HEAD_LEFT getNewHead LEFT = HEAD_LEFT
shiftPos :: Pos -> Direction -> GameState Pos shrinkSnake :: MonadState Game m => m ()
shiftPos (x, y) direction = do
let (dx, dy) = getDelta direction
size <- gets gameBoardSize
pure $ wrapPos size (x + dx, y + dy)
shrinkSnake :: GameState ()
shrinkSnake = do shrinkSnake = do
pos <- gets snakeTail pos <- gets snakeTail
tile <- gets ((`tileAt` pos) . gameBoard) tile <- getTileAt pos
let direction = case tile of let direction = case tile of
Snake TAIL_UP -> UP SnakeSegment TAIL_UP -> UP
Snake TAIL_RIGHT -> RIGHT SnakeSegment TAIL_RIGHT -> RIGHT
Snake TAIL_DOWN -> DOWN SnakeSegment TAIL_DOWN -> DOWN
Snake TAIL_LEFT -> LEFT SnakeSegment TAIL_LEFT -> LEFT
_ -> error "Invalid snake tail tile" _ -> error "Invalid snake tail tile"
destination <- shiftPos pos direction destination <- shiftPos pos direction
board <- gets gameBoard board <- gets gameBoard
destinationTile <- gets ((`tileAt` destination) . gameBoard) destinationTile <- getTileAt destination
let orientation = case destinationTile of let orientation = case destinationTile of
Snake x -> x SnakeSegment x -> x
_ -> error "Invalid snake segment tile" _ -> error "Invalid snake segment tile"
let modifiedBoard = board // [(pos, Empty), (destination, Snake $ getNewTail orientation direction)] let modifiedBoard = board // [(pos, Empty), (destination, SnakeSegment $ getNewTail orientation direction)]
modify (\s -> s {gameBoard=modifiedBoard, snakeTail=destination}) modify (\s -> s {gameBoard=modifiedBoard, snakeTail=destination})
getNewTail :: SnakeOrientation -> Direction -> SnakeOrientation getNewTail :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
getNewTail HEAD_UP UP = TAIL_UP getNewTail HEAD_UP UP = TAIL_UP
getNewTail HEAD_RIGHT RIGHT = TAIL_RIGHT getNewTail HEAD_RIGHT RIGHT = TAIL_RIGHT
getNewTail HEAD_DOWN DOWN = TAIL_DOWN getNewTail HEAD_DOWN DOWN = TAIL_DOWN
@ -170,9 +144,35 @@ getNewTail VERTICAL UP = TAIL_UP
getNewTail VERTICAL DOWN = TAIL_DOWN getNewTail VERTICAL DOWN = TAIL_DOWN
getNewTail o d = error ("Invalid getNewTail arguments: " ++ show o ++ " " ++ show d) getNewTail o d = error ("Invalid getNewTail arguments: " ++ show o ++ " " ++ show d)
tileAt :: Board -> Pos -> Tile
tileAt board (x, y) = (board ! (x, y))
wrapPos :: (Int, Int) -> Pos -> Pos
wrapPos (w, h) (x, y) =
(x `mod` w, y `mod` h)
getTileAt :: MonadState Game m => Pos -> m Tile
getTileAt pos = gets ((`tileAt` pos) . gameBoard)
shiftPos :: MonadState Game m => Pos -> Direction -> m Pos
shiftPos (x, y) direction = do
let (dx, dy) = getDelta direction
size <- gets gameBoardSize
pure $ wrapPos size (x + dx, y + dy)
data MovementInput = UpPressed | RightPressed | DownPressed | LeftPressed | NothingPressed deriving (Eq, Show)
instance Semigroup MovementInput where
(<>) l NothingPressed = l
NothingPressed <> r = r
l <> _ = l
instance Monoid MovementInput where
mempty = NothingPressed
data MovementResult = IntoApple | IntoSnake | IntoEmpty deriving (Eq, Show) data MovementResult = IntoApple | IntoSnake | IntoEmpty deriving (Eq, Show)
data SnakeOrientation = data SnakeSegmentOrientation =
HEAD_DOWN | HEAD_LEFT | HEAD_UP | HEAD_RIGHT | HEAD_DOWN | HEAD_LEFT | HEAD_UP | HEAD_RIGHT |
TURN_UP_RIGHT | TURN_DOWN_RIGHT | TURN_DOWN_LEFT | TURN_UP_LEFT | TURN_UP_RIGHT | TURN_DOWN_RIGHT | TURN_DOWN_LEFT | TURN_UP_LEFT |
VERTICAL | HORIZONTAL | VERTICAL | HORIZONTAL |