Sprite rendering
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6 changed files with 181 additions and 11 deletions
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@ -1,4 +0,0 @@
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module MyLib (someFunc) where
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someFunc :: IO ()
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someFunc = putStrLn "someFunc"
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47
src/SnakeLib.hs
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47
src/SnakeLib.hs
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module SnakeLib (
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MovementInput (..),
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Tile (..),
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Pos,
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Board,
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tileAt,
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wrapPos,
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neighborTiles,
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GameState (..),
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initialState
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) where
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import Data.Array
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data MovementInput = UpPressed | RightPressed | DownPressed | LeftPressed | NothingPressed
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data Tile = Snake | Apple | Empty
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type Pos = (Int, Int)
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type Board = Array Pos Tile
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tileAt :: Board -> Pos -> Tile
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tileAt board (x, y) = (board ! (x, y))
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wrapPos :: (Int, Int) -> Pos -> Pos
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wrapPos (w, h) (x, y) =
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(x `mod` w, y `mod` h)
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neighborTiles :: (Int, Int) -> Board -> Pos -> (Tile, Tile, Tile, Tile)
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neighborTiles size board (x, y) =
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( tileAt board (wrapPos size (x, y - 1)) -- up
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, tileAt board (wrapPos size (x + 1, y)) -- right
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, tileAt board (wrapPos size (x, y + 1)) -- down
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, tileAt board (wrapPos size (x - 1, y)) -- left
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)
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data GameState = GameState {gameBoard :: Board, gameBoardSize :: (Int, Int), snakeHead :: Pos}
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emptyBoard :: (Int, Int) -> Array (Int, Int) Tile
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emptyBoard (w, h) = array ((0, 0), (w-1, h-1)) [((i, j), Empty) | i <- [0..w-1], j <- [0..h-1]]
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initialState :: (Int, Int) -> (Int, Int) -> GameState
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initialState size (x, y) = GameState {gameBoard=(emptyBoard size) // [((x-1, y), Snake), ((x, y), Snake)], gameBoardSize=size, snakeHead=(x, y)}
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gameTick :: GameState -> MovementInput -> GameState
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gameTick = undefined
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