Tests
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parent
b2b81b444c
commit
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4 changed files with 188 additions and 41 deletions
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@ -24,7 +24,7 @@ main = do
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destroyWindow window
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destroyWindow window
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targetFps :: Word32
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targetFps :: Word32
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targetFps = 2
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targetFps = 5
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targetFrameMs :: Word32
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targetFrameMs :: Word32
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targetFrameMs = 1000 `div` targetFps
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targetFrameMs = 1000 `div` targetFps
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@ -70,6 +70,7 @@ library
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build-depends:
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build-depends:
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base ^>=4.20.2.0,
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base ^>=4.20.2.0,
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mtl,
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mtl,
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random,
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array
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array
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-- Directories containing source files.
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-- Directories containing source files.
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@ -132,4 +133,7 @@ test-suite snake-hs-test
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-- Test dependencies.
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-- Test dependencies.
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build-depends:
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build-depends:
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base ^>=4.20.2.0,
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base ^>=4.20.2.0,
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snake-hs
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array,
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snake-hs,
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tasty,
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tasty-hunit
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@ -10,14 +10,18 @@ module SnakeLib (
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runTick,
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runTick,
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SnakeSegmentOrientation (..)
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SnakeSegmentOrientation (..),
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Direction (..),
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growHead,
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shrinkTail
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) where
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) where
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import Data.Array
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import Data.Array
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import Control.Monad.State
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import Control.Monad.State
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import Control.Monad (when)
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import Control.Monad (when, unless)
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import System.Random (randomRIO)
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data Tile = SnakeSegment SnakeSegmentOrientation | Apple | Empty
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data Tile = SnakeSegment SnakeSegmentOrientation | Apple | Empty deriving (Eq, Show)
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type Pos = (Int, Int)
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type Pos = (Int, Int)
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@ -30,7 +34,7 @@ emptyBoard (w, h) = array ((0, 0), (w-1, h-1)) [((i, j), Empty) | i <- [0..w-1],
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initialState :: (Int, Int) -> (Int, Int) -> Game
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initialState :: (Int, Int) -> (Int, Int) -> Game
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initialState size (x, y) = Game
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initialState size (x, y) = Game
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{ gameBoard=(emptyBoard size) // [((x-1, y), SnakeSegment TAIL_RIGHT), ((x, y), SnakeSegment HEAD_RIGHT)]
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{ gameBoard=(emptyBoard size) // [((x-1, y), SnakeSegment TAIL_RIGHT), ((x, y), SnakeSegment HEAD_RIGHT), ((x + 2, y), Apple), ((x + 3, y), Apple)]
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, gameBoardSize=size
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, gameBoardSize=size
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, snakeHead=(x, y)
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, snakeHead=(x, y)
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, snakeTail=(x-1, y)}
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, snakeTail=(x-1, y)}
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@ -42,6 +46,7 @@ gameTick :: (MonadState Game m, MonadIO m) => MovementInput -> m MovementResult
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gameTick input = do
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gameTick input = do
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movementResult <- advanceSnake input
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movementResult <- advanceSnake input
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when (movementResult == IntoEmpty) shrinkSnake
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when (movementResult == IntoEmpty) shrinkSnake
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when (movementResult == IntoApple) spawnApple
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pure movementResult
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pure movementResult
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advanceSnake :: MonadState Game m => MovementInput -> m MovementResult
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advanceSnake :: MonadState Game m => MovementInput -> m MovementResult
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@ -82,23 +87,23 @@ moveHead direction = do
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let orientation = case headTile of
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let orientation = case headTile of
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SnakeSegment x -> x
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SnakeSegment x -> x
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_ -> error "Invalid snake head tile"
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_ -> error "Invalid snake head tile"
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let modifiedBoard = board // [(pos, SnakeSegment $ getGrownHead orientation direction), (destination, SnakeSegment $ getNewHead direction)]
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let modifiedBoard = board // [(pos, SnakeSegment $ growHead orientation direction), (destination, SnakeSegment $ getNewHead direction)]
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modify (\s -> s {gameBoard=modifiedBoard, snakeHead=destination})
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modify (\s -> s {gameBoard=modifiedBoard, snakeHead=destination})
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getGrownHead :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
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growHead :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
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getGrownHead HEAD_UP UP = VERTICAL
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growHead HEAD_UP UP = VERTICAL
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getGrownHead HEAD_UP LEFT = TURN_DOWN_LEFT
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growHead HEAD_UP LEFT = TURN_DOWN_LEFT
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getGrownHead HEAD_UP RIGHT = TURN_DOWN_RIGHT
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growHead HEAD_UP RIGHT = TURN_DOWN_RIGHT
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getGrownHead HEAD_RIGHT RIGHT = HORIZONTAL
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growHead HEAD_RIGHT RIGHT = HORIZONTAL
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getGrownHead HEAD_RIGHT UP = TURN_UP_LEFT
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growHead HEAD_RIGHT UP = TURN_UP_LEFT
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getGrownHead HEAD_RIGHT DOWN = TURN_DOWN_LEFT
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growHead HEAD_RIGHT DOWN = TURN_DOWN_LEFT
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getGrownHead HEAD_DOWN DOWN = VERTICAL
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growHead HEAD_DOWN DOWN = VERTICAL
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getGrownHead HEAD_DOWN RIGHT = TURN_UP_RIGHT
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growHead HEAD_DOWN RIGHT = TURN_UP_RIGHT
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getGrownHead HEAD_DOWN LEFT = TURN_UP_LEFT
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growHead HEAD_DOWN LEFT = TURN_UP_LEFT
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getGrownHead HEAD_LEFT LEFT = HORIZONTAL
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growHead HEAD_LEFT LEFT = HORIZONTAL
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getGrownHead HEAD_LEFT DOWN = TURN_DOWN_RIGHT
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growHead HEAD_LEFT DOWN = TURN_DOWN_RIGHT
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getGrownHead HEAD_LEFT UP = TURN_UP_RIGHT
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growHead HEAD_LEFT UP = TURN_UP_RIGHT
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getGrownHead _ _ = error "Invalid getGrownHead arguments"
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growHead _ _ = error "Invalid growHead arguments"
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getNewHead :: Direction -> SnakeSegmentOrientation
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getNewHead :: Direction -> SnakeSegmentOrientation
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getNewHead UP = HEAD_UP
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getNewHead UP = HEAD_UP
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@ -122,27 +127,36 @@ shrinkSnake = do
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let orientation = case destinationTile of
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let orientation = case destinationTile of
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SnakeSegment x -> x
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SnakeSegment x -> x
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_ -> error "Invalid snake segment tile"
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_ -> error "Invalid snake segment tile"
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let modifiedBoard = board // [(pos, Empty), (destination, SnakeSegment $ getNewTail orientation direction)]
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let modifiedBoard = board // [(pos, Empty), (destination, SnakeSegment $ shrinkTail orientation direction)]
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modify (\s -> s {gameBoard=modifiedBoard, snakeTail=destination})
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modify (\s -> s {gameBoard=modifiedBoard, snakeTail=destination})
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getNewTail :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
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shrinkTail :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
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getNewTail HEAD_UP UP = TAIL_UP
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shrinkTail HEAD_UP UP = TAIL_UP
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getNewTail HEAD_RIGHT RIGHT = TAIL_RIGHT
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shrinkTail HEAD_RIGHT RIGHT = TAIL_RIGHT
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getNewTail HEAD_DOWN DOWN = TAIL_DOWN
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shrinkTail HEAD_DOWN DOWN = TAIL_DOWN
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getNewTail HEAD_LEFT LEFT = TAIL_LEFT
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shrinkTail HEAD_LEFT LEFT = TAIL_LEFT
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getNewTail TURN_UP_RIGHT LEFT = TAIL_UP
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shrinkTail TURN_UP_RIGHT LEFT = TAIL_UP
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getNewTail TURN_UP_RIGHT DOWN = TAIL_RIGHT
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shrinkTail TURN_UP_RIGHT DOWN = TAIL_RIGHT
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getNewTail TURN_DOWN_RIGHT LEFT = TAIL_DOWN
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shrinkTail TURN_DOWN_RIGHT LEFT = TAIL_DOWN
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getNewTail TURN_DOWN_RIGHT UP = TAIL_RIGHT
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shrinkTail TURN_DOWN_RIGHT UP = TAIL_RIGHT
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getNewTail TURN_DOWN_LEFT RIGHT = TAIL_DOWN
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shrinkTail TURN_DOWN_LEFT RIGHT = TAIL_DOWN
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getNewTail TURN_DOWN_LEFT UP = TAIL_LEFT
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shrinkTail TURN_DOWN_LEFT UP = TAIL_LEFT
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getNewTail TURN_UP_LEFT RIGHT = TAIL_UP
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shrinkTail TURN_UP_LEFT RIGHT = TAIL_UP
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getNewTail TURN_UP_LEFT DOWN = TAIL_LEFT
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shrinkTail TURN_UP_LEFT DOWN = TAIL_LEFT
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getNewTail HORIZONTAL RIGHT = TAIL_RIGHT
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shrinkTail HORIZONTAL RIGHT = TAIL_RIGHT
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getNewTail HORIZONTAL LEFT = TAIL_LEFT
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shrinkTail HORIZONTAL LEFT = TAIL_LEFT
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getNewTail VERTICAL UP = TAIL_UP
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shrinkTail VERTICAL UP = TAIL_UP
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getNewTail VERTICAL DOWN = TAIL_DOWN
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shrinkTail VERTICAL DOWN = TAIL_DOWN
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getNewTail o d = error ("Invalid getNewTail arguments: " ++ show o ++ " " ++ show d)
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shrinkTail o d = error ("Invalid shrinkTail arguments: " ++ show o ++ " " ++ show d)
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spawnApple :: (MonadState Game m, MonadIO m) => m ()
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spawnApple = do
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(w, h) <- gets gameBoardSize
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pos <- liftIO $ randomRIO ((0, 0), (w - 1, h - 1))
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tile <- getTileAt pos
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case tile of
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Empty -> modify (\s -> s {gameBoard = gameBoard s // [(pos, Apple)]})
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_ -> spawnApple
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tileAt :: Board -> Pos -> Tile
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tileAt :: Board -> Pos -> Tile
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tileAt board (x, y) = (board ! (x, y))
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tileAt board (x, y) = (board ! (x, y))
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131
test/Main.hs
131
test/Main.hs
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@ -1,4 +1,133 @@
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module Main (main) where
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module Main (main) where
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import Data.Array (elems, (!))
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import SnakeLib
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import Test.Tasty (TestTree, defaultMain, testGroup)
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import Test.Tasty.HUnit (assertEqual, testCase)
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main :: IO ()
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main :: IO ()
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main = putStrLn "Test suite not yet implemented."
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main = defaultMain tests
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tests :: TestTree
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tests =
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testGroup "SnakeLib" [ growHeadTests, shrinkTailTests, runTickTests]
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growHeadTests :: TestTree
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growHeadTests =
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testGroup "growHead" [
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orientationCase "HEAD_UP + UP" HEAD_UP UP VERTICAL,
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orientationCase "HEAD_UP + LEFT" HEAD_UP LEFT TURN_DOWN_LEFT,
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orientationCase "HEAD_UP + RIGHT" HEAD_UP RIGHT TURN_DOWN_RIGHT,
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orientationCase "HEAD_RIGHT + RIGHT" HEAD_RIGHT RIGHT HORIZONTAL,
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orientationCase "HEAD_RIGHT + UP" HEAD_RIGHT UP TURN_UP_LEFT,
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orientationCase "HEAD_RIGHT + DOWN" HEAD_RIGHT DOWN TURN_DOWN_LEFT,
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orientationCase "HEAD_DOWN + DOWN" HEAD_DOWN DOWN VERTICAL,
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orientationCase "HEAD_DOWN + RIGHT" HEAD_DOWN RIGHT TURN_UP_RIGHT,
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orientationCase "HEAD_DOWN + LEFT" HEAD_DOWN LEFT TURN_UP_LEFT,
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orientationCase "HEAD_LEFT + LEFT" HEAD_LEFT LEFT HORIZONTAL,
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orientationCase "HEAD_LEFT + DOWN" HEAD_LEFT DOWN TURN_DOWN_RIGHT,
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orientationCase "HEAD_LEFT + UP" HEAD_LEFT UP TURN_UP_RIGHT
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]
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where
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orientationCase label headOrientation direction expected =
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testCase label $
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assertEqual label expected (growHead headOrientation direction)
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shrinkTailTests :: TestTree
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shrinkTailTests =
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testGroup "shrinkTail" [
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orientationCase "HEAD_UP + UP" HEAD_UP UP TAIL_UP,
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orientationCase "HEAD_RIGHT + RIGHT" HEAD_RIGHT RIGHT TAIL_RIGHT,
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orientationCase "HEAD_DOWN + DOWN" HEAD_DOWN DOWN TAIL_DOWN,
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orientationCase "HEAD_LEFT + LEFT" HEAD_LEFT LEFT TAIL_LEFT,
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orientationCase "TURN_UP_RIGHT + LEFT" TURN_UP_RIGHT LEFT TAIL_UP,
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orientationCase "TURN_UP_RIGHT + DOWN" TURN_UP_RIGHT DOWN TAIL_RIGHT,
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orientationCase "TURN_DOWN_RIGHT + LEFT" TURN_DOWN_RIGHT LEFT TAIL_DOWN,
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orientationCase "TURN_DOWN_RIGHT + UP" TURN_DOWN_RIGHT UP TAIL_RIGHT,
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orientationCase "TURN_DOWN_LEFT + RIGHT" TURN_DOWN_LEFT RIGHT TAIL_DOWN,
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orientationCase "TURN_DOWN_LEFT + UP" TURN_DOWN_LEFT UP TAIL_LEFT,
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orientationCase "TURN_UP_LEFT + RIGHT" TURN_UP_LEFT RIGHT TAIL_UP,
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orientationCase "TURN_UP_LEFT + DOWN" TURN_UP_LEFT DOWN TAIL_LEFT,
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orientationCase "HORIZONTAL + RIGHT" HORIZONTAL RIGHT TAIL_RIGHT,
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orientationCase "HORIZONTAL + LEFT" HORIZONTAL LEFT TAIL_LEFT,
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orientationCase "VERTICAL + UP" VERTICAL UP TAIL_UP,
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orientationCase "VERTICAL + DOWN" VERTICAL DOWN TAIL_DOWN
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]
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where
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orientationCase label tailOrientation direction expected =
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testCase label $
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assertEqual label expected (shrinkTail tailOrientation direction)
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runTickTests :: TestTree
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runTickTests =
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testGroup "runTick" [
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testCase "initialState sets the starting snake and apples" $
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let game = initialState (10, 10) (3, 4)
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board = gameBoard game
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in do
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assertEqual "snakeHead" (3, 4) (snakeHead game)
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assertEqual "snakeTail" (2, 4) (snakeTail game)
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assertEqual "tail tile" (SnakeSegment TAIL_RIGHT) (board ! (2, 4))
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assertEqual "head tile" (SnakeSegment HEAD_RIGHT) (board ! (3, 4))
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assertEqual "first apple" Apple (board ! (5, 4))
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assertEqual "second apple" Apple (board ! (6, 4)),
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testCase "runTick with no input continues moving right" $
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let game = initialState (10, 10) (3, 4)
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in do
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(_, nextGame) <- runTick game NothingPressed
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let board = gameBoard nextGame
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assertEqual "snakeHead" (4, 4) (snakeHead nextGame)
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assertEqual "snakeTail" (3, 4) (snakeTail nextGame)
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assertEqual "new tail" (SnakeSegment TAIL_RIGHT) (board ! (3, 4))
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assertEqual "new head" (SnakeSegment HEAD_RIGHT) (board ! (4, 4))
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assertEqual "vacated tail" Empty (board ! (2, 4)),
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testCase "runTick ignores opposite-direction input" $
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let game = initialState (10, 10) (3, 4)
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in do
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(_, nextGame) <- runTick game LeftPressed
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let board = gameBoard nextGame
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assertEqual "snakeHead" (4, 4) (snakeHead nextGame)
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assertEqual "snakeTail" (3, 4) (snakeTail nextGame)
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assertEqual "new tail" (SnakeSegment TAIL_RIGHT) (board ! (3, 4))
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assertEqual "new head" (SnakeSegment HEAD_RIGHT) (board ! (4, 4)),
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testCase "runTick turns the snake when given a valid direction" $
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let game = initialState (10, 10) (3, 4)
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in do
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(_, nextGame) <- runTick game DownPressed
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let board = gameBoard nextGame
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assertEqual "snakeHead" (3, 5) (snakeHead nextGame)
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assertEqual "snakeTail" (3, 4) (snakeTail nextGame)
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assertEqual "new tail after turning" (SnakeSegment TAIL_DOWN) (board ! (3, 4))
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assertEqual "new head" (SnakeSegment HEAD_DOWN) (board ! (3, 5))
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assertEqual "vacated tail" Empty (board ! (2, 4)),
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testCase "runTick grows the snake after eating an apple" $
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let game = initialState (10, 10) (3, 4)
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initialSegments = snakeSegmentCount game
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in do
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(_, movedGame) <- runTick game NothingPressed
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(_, grownGame) <- runTick movedGame NothingPressed
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let board = gameBoard grownGame
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assertEqual "snakeHead" (5, 4) (snakeHead grownGame)
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assertEqual "snakeTail unchanged after growth" (3, 4) (snakeTail grownGame)
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assertEqual "segment count increased" (initialSegments + 1) (snakeSegmentCount grownGame)
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assertEqual "new body segment" (SnakeSegment HORIZONTAL) (board ! (4, 4))
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assertEqual "new head" (SnakeSegment HEAD_RIGHT) (board ! (5, 4)),
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testCase "runTick wraps around the board edges" $
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let game = initialState (5, 5) (1, 3)
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in do
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(_, step1) <- runTick game UpPressed
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(_, step2) <- runTick step1 NothingPressed
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(_, step3) <- runTick step2 NothingPressed
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(_, step4) <- runTick step3 NothingPressed
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let board = gameBoard step4
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assertEqual "snakeHead" (1, 4) (snakeHead step4)
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assertEqual "wrapped head tile" (SnakeSegment HEAD_UP) (board ! (1, 4))
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assertEqual "tail advanced" (1, 0) (snakeTail step4)
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]
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snakeSegmentCount :: Game -> Int
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snakeSegmentCount = length . filter isSnakeSegment . elems . gameBoard
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isSnakeSegment :: Tile -> Bool
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isSnakeSegment (SnakeSegment _) = True
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isSnakeSegment _ = False
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