Tests
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4 changed files with 188 additions and 41 deletions
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@ -10,14 +10,18 @@ module SnakeLib (
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runTick,
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SnakeSegmentOrientation (..)
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SnakeSegmentOrientation (..),
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Direction (..),
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growHead,
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shrinkTail
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) where
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import Data.Array
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import Control.Monad.State
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import Control.Monad (when)
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import Control.Monad (when, unless)
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import System.Random (randomRIO)
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data Tile = SnakeSegment SnakeSegmentOrientation | Apple | Empty
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data Tile = SnakeSegment SnakeSegmentOrientation | Apple | Empty deriving (Eq, Show)
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type Pos = (Int, Int)
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@ -30,7 +34,7 @@ emptyBoard (w, h) = array ((0, 0), (w-1, h-1)) [((i, j), Empty) | i <- [0..w-1],
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initialState :: (Int, Int) -> (Int, Int) -> Game
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initialState size (x, y) = Game
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{ gameBoard=(emptyBoard size) // [((x-1, y), SnakeSegment TAIL_RIGHT), ((x, y), SnakeSegment HEAD_RIGHT)]
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{ gameBoard=(emptyBoard size) // [((x-1, y), SnakeSegment TAIL_RIGHT), ((x, y), SnakeSegment HEAD_RIGHT), ((x + 2, y), Apple), ((x + 3, y), Apple)]
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, gameBoardSize=size
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, snakeHead=(x, y)
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, snakeTail=(x-1, y)}
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@ -42,6 +46,7 @@ gameTick :: (MonadState Game m, MonadIO m) => MovementInput -> m MovementResult
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gameTick input = do
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movementResult <- advanceSnake input
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when (movementResult == IntoEmpty) shrinkSnake
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when (movementResult == IntoApple) spawnApple
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pure movementResult
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advanceSnake :: MonadState Game m => MovementInput -> m MovementResult
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@ -82,23 +87,23 @@ moveHead direction = do
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let orientation = case headTile of
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SnakeSegment x -> x
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_ -> error "Invalid snake head tile"
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let modifiedBoard = board // [(pos, SnakeSegment $ getGrownHead orientation direction), (destination, SnakeSegment $ getNewHead direction)]
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let modifiedBoard = board // [(pos, SnakeSegment $ growHead orientation direction), (destination, SnakeSegment $ getNewHead direction)]
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modify (\s -> s {gameBoard=modifiedBoard, snakeHead=destination})
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getGrownHead :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
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getGrownHead HEAD_UP UP = VERTICAL
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getGrownHead HEAD_UP LEFT = TURN_DOWN_LEFT
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getGrownHead HEAD_UP RIGHT = TURN_DOWN_RIGHT
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getGrownHead HEAD_RIGHT RIGHT = HORIZONTAL
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getGrownHead HEAD_RIGHT UP = TURN_UP_LEFT
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getGrownHead HEAD_RIGHT DOWN = TURN_DOWN_LEFT
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getGrownHead HEAD_DOWN DOWN = VERTICAL
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getGrownHead HEAD_DOWN RIGHT = TURN_UP_RIGHT
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getGrownHead HEAD_DOWN LEFT = TURN_UP_LEFT
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getGrownHead HEAD_LEFT LEFT = HORIZONTAL
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getGrownHead HEAD_LEFT DOWN = TURN_DOWN_RIGHT
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getGrownHead HEAD_LEFT UP = TURN_UP_RIGHT
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getGrownHead _ _ = error "Invalid getGrownHead arguments"
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growHead :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
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growHead HEAD_UP UP = VERTICAL
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growHead HEAD_UP LEFT = TURN_DOWN_LEFT
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growHead HEAD_UP RIGHT = TURN_DOWN_RIGHT
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growHead HEAD_RIGHT RIGHT = HORIZONTAL
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growHead HEAD_RIGHT UP = TURN_UP_LEFT
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growHead HEAD_RIGHT DOWN = TURN_DOWN_LEFT
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growHead HEAD_DOWN DOWN = VERTICAL
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growHead HEAD_DOWN RIGHT = TURN_UP_RIGHT
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growHead HEAD_DOWN LEFT = TURN_UP_LEFT
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growHead HEAD_LEFT LEFT = HORIZONTAL
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growHead HEAD_LEFT DOWN = TURN_DOWN_RIGHT
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growHead HEAD_LEFT UP = TURN_UP_RIGHT
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growHead _ _ = error "Invalid growHead arguments"
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getNewHead :: Direction -> SnakeSegmentOrientation
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getNewHead UP = HEAD_UP
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@ -122,27 +127,36 @@ shrinkSnake = do
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let orientation = case destinationTile of
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SnakeSegment x -> x
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_ -> error "Invalid snake segment tile"
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let modifiedBoard = board // [(pos, Empty), (destination, SnakeSegment $ getNewTail orientation direction)]
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let modifiedBoard = board // [(pos, Empty), (destination, SnakeSegment $ shrinkTail orientation direction)]
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modify (\s -> s {gameBoard=modifiedBoard, snakeTail=destination})
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getNewTail :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
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getNewTail HEAD_UP UP = TAIL_UP
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getNewTail HEAD_RIGHT RIGHT = TAIL_RIGHT
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getNewTail HEAD_DOWN DOWN = TAIL_DOWN
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getNewTail HEAD_LEFT LEFT = TAIL_LEFT
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getNewTail TURN_UP_RIGHT LEFT = TAIL_UP
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getNewTail TURN_UP_RIGHT DOWN = TAIL_RIGHT
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getNewTail TURN_DOWN_RIGHT LEFT = TAIL_DOWN
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getNewTail TURN_DOWN_RIGHT UP = TAIL_RIGHT
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getNewTail TURN_DOWN_LEFT RIGHT = TAIL_DOWN
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getNewTail TURN_DOWN_LEFT UP = TAIL_LEFT
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getNewTail TURN_UP_LEFT RIGHT = TAIL_UP
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getNewTail TURN_UP_LEFT DOWN = TAIL_LEFT
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getNewTail HORIZONTAL RIGHT = TAIL_RIGHT
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getNewTail HORIZONTAL LEFT = TAIL_LEFT
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getNewTail VERTICAL UP = TAIL_UP
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getNewTail VERTICAL DOWN = TAIL_DOWN
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getNewTail o d = error ("Invalid getNewTail arguments: " ++ show o ++ " " ++ show d)
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shrinkTail :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
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shrinkTail HEAD_UP UP = TAIL_UP
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shrinkTail HEAD_RIGHT RIGHT = TAIL_RIGHT
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shrinkTail HEAD_DOWN DOWN = TAIL_DOWN
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shrinkTail HEAD_LEFT LEFT = TAIL_LEFT
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shrinkTail TURN_UP_RIGHT LEFT = TAIL_UP
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shrinkTail TURN_UP_RIGHT DOWN = TAIL_RIGHT
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shrinkTail TURN_DOWN_RIGHT LEFT = TAIL_DOWN
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shrinkTail TURN_DOWN_RIGHT UP = TAIL_RIGHT
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shrinkTail TURN_DOWN_LEFT RIGHT = TAIL_DOWN
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shrinkTail TURN_DOWN_LEFT UP = TAIL_LEFT
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shrinkTail TURN_UP_LEFT RIGHT = TAIL_UP
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shrinkTail TURN_UP_LEFT DOWN = TAIL_LEFT
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shrinkTail HORIZONTAL RIGHT = TAIL_RIGHT
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shrinkTail HORIZONTAL LEFT = TAIL_LEFT
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shrinkTail VERTICAL UP = TAIL_UP
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shrinkTail VERTICAL DOWN = TAIL_DOWN
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shrinkTail o d = error ("Invalid shrinkTail arguments: " ++ show o ++ " " ++ show d)
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spawnApple :: (MonadState Game m, MonadIO m) => m ()
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spawnApple = do
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(w, h) <- gets gameBoardSize
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pos <- liftIO $ randomRIO ((0, 0), (w - 1, h - 1))
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tile <- getTileAt pos
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case tile of
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Empty -> modify (\s -> s {gameBoard = gameBoard s // [(pos, Apple)]})
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_ -> spawnApple
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tileAt :: Board -> Pos -> Tile
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tileAt board (x, y) = (board ! (x, y))
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