This commit is contained in:
Oleg Sobolev 2026-03-29 21:07:11 +03:00
parent b2b81b444c
commit 1dd23d6e62
4 changed files with 188 additions and 41 deletions

View file

@ -10,14 +10,18 @@ module SnakeLib (
runTick,
SnakeSegmentOrientation (..)
SnakeSegmentOrientation (..),
Direction (..),
growHead,
shrinkTail
) where
import Data.Array
import Control.Monad.State
import Control.Monad (when)
import Control.Monad (when, unless)
import System.Random (randomRIO)
data Tile = SnakeSegment SnakeSegmentOrientation | Apple | Empty
data Tile = SnakeSegment SnakeSegmentOrientation | Apple | Empty deriving (Eq, Show)
type Pos = (Int, Int)
@ -30,7 +34,7 @@ emptyBoard (w, h) = array ((0, 0), (w-1, h-1)) [((i, j), Empty) | i <- [0..w-1],
initialState :: (Int, Int) -> (Int, Int) -> Game
initialState size (x, y) = Game
{ gameBoard=(emptyBoard size) // [((x-1, y), SnakeSegment TAIL_RIGHT), ((x, y), SnakeSegment HEAD_RIGHT)]
{ gameBoard=(emptyBoard size) // [((x-1, y), SnakeSegment TAIL_RIGHT), ((x, y), SnakeSegment HEAD_RIGHT), ((x + 2, y), Apple), ((x + 3, y), Apple)]
, gameBoardSize=size
, snakeHead=(x, y)
, snakeTail=(x-1, y)}
@ -42,6 +46,7 @@ gameTick :: (MonadState Game m, MonadIO m) => MovementInput -> m MovementResult
gameTick input = do
movementResult <- advanceSnake input
when (movementResult == IntoEmpty) shrinkSnake
when (movementResult == IntoApple) spawnApple
pure movementResult
advanceSnake :: MonadState Game m => MovementInput -> m MovementResult
@ -82,23 +87,23 @@ moveHead direction = do
let orientation = case headTile of
SnakeSegment x -> x
_ -> error "Invalid snake head tile"
let modifiedBoard = board // [(pos, SnakeSegment $ getGrownHead orientation direction), (destination, SnakeSegment $ getNewHead direction)]
let modifiedBoard = board // [(pos, SnakeSegment $ growHead orientation direction), (destination, SnakeSegment $ getNewHead direction)]
modify (\s -> s {gameBoard=modifiedBoard, snakeHead=destination})
getGrownHead :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
getGrownHead HEAD_UP UP = VERTICAL
getGrownHead HEAD_UP LEFT = TURN_DOWN_LEFT
getGrownHead HEAD_UP RIGHT = TURN_DOWN_RIGHT
getGrownHead HEAD_RIGHT RIGHT = HORIZONTAL
getGrownHead HEAD_RIGHT UP = TURN_UP_LEFT
getGrownHead HEAD_RIGHT DOWN = TURN_DOWN_LEFT
getGrownHead HEAD_DOWN DOWN = VERTICAL
getGrownHead HEAD_DOWN RIGHT = TURN_UP_RIGHT
getGrownHead HEAD_DOWN LEFT = TURN_UP_LEFT
getGrownHead HEAD_LEFT LEFT = HORIZONTAL
getGrownHead HEAD_LEFT DOWN = TURN_DOWN_RIGHT
getGrownHead HEAD_LEFT UP = TURN_UP_RIGHT
getGrownHead _ _ = error "Invalid getGrownHead arguments"
growHead :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
growHead HEAD_UP UP = VERTICAL
growHead HEAD_UP LEFT = TURN_DOWN_LEFT
growHead HEAD_UP RIGHT = TURN_DOWN_RIGHT
growHead HEAD_RIGHT RIGHT = HORIZONTAL
growHead HEAD_RIGHT UP = TURN_UP_LEFT
growHead HEAD_RIGHT DOWN = TURN_DOWN_LEFT
growHead HEAD_DOWN DOWN = VERTICAL
growHead HEAD_DOWN RIGHT = TURN_UP_RIGHT
growHead HEAD_DOWN LEFT = TURN_UP_LEFT
growHead HEAD_LEFT LEFT = HORIZONTAL
growHead HEAD_LEFT DOWN = TURN_DOWN_RIGHT
growHead HEAD_LEFT UP = TURN_UP_RIGHT
growHead _ _ = error "Invalid growHead arguments"
getNewHead :: Direction -> SnakeSegmentOrientation
getNewHead UP = HEAD_UP
@ -122,27 +127,36 @@ shrinkSnake = do
let orientation = case destinationTile of
SnakeSegment x -> x
_ -> error "Invalid snake segment tile"
let modifiedBoard = board // [(pos, Empty), (destination, SnakeSegment $ getNewTail orientation direction)]
let modifiedBoard = board // [(pos, Empty), (destination, SnakeSegment $ shrinkTail orientation direction)]
modify (\s -> s {gameBoard=modifiedBoard, snakeTail=destination})
getNewTail :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
getNewTail HEAD_UP UP = TAIL_UP
getNewTail HEAD_RIGHT RIGHT = TAIL_RIGHT
getNewTail HEAD_DOWN DOWN = TAIL_DOWN
getNewTail HEAD_LEFT LEFT = TAIL_LEFT
getNewTail TURN_UP_RIGHT LEFT = TAIL_UP
getNewTail TURN_UP_RIGHT DOWN = TAIL_RIGHT
getNewTail TURN_DOWN_RIGHT LEFT = TAIL_DOWN
getNewTail TURN_DOWN_RIGHT UP = TAIL_RIGHT
getNewTail TURN_DOWN_LEFT RIGHT = TAIL_DOWN
getNewTail TURN_DOWN_LEFT UP = TAIL_LEFT
getNewTail TURN_UP_LEFT RIGHT = TAIL_UP
getNewTail TURN_UP_LEFT DOWN = TAIL_LEFT
getNewTail HORIZONTAL RIGHT = TAIL_RIGHT
getNewTail HORIZONTAL LEFT = TAIL_LEFT
getNewTail VERTICAL UP = TAIL_UP
getNewTail VERTICAL DOWN = TAIL_DOWN
getNewTail o d = error ("Invalid getNewTail arguments: " ++ show o ++ " " ++ show d)
shrinkTail :: SnakeSegmentOrientation -> Direction -> SnakeSegmentOrientation
shrinkTail HEAD_UP UP = TAIL_UP
shrinkTail HEAD_RIGHT RIGHT = TAIL_RIGHT
shrinkTail HEAD_DOWN DOWN = TAIL_DOWN
shrinkTail HEAD_LEFT LEFT = TAIL_LEFT
shrinkTail TURN_UP_RIGHT LEFT = TAIL_UP
shrinkTail TURN_UP_RIGHT DOWN = TAIL_RIGHT
shrinkTail TURN_DOWN_RIGHT LEFT = TAIL_DOWN
shrinkTail TURN_DOWN_RIGHT UP = TAIL_RIGHT
shrinkTail TURN_DOWN_LEFT RIGHT = TAIL_DOWN
shrinkTail TURN_DOWN_LEFT UP = TAIL_LEFT
shrinkTail TURN_UP_LEFT RIGHT = TAIL_UP
shrinkTail TURN_UP_LEFT DOWN = TAIL_LEFT
shrinkTail HORIZONTAL RIGHT = TAIL_RIGHT
shrinkTail HORIZONTAL LEFT = TAIL_LEFT
shrinkTail VERTICAL UP = TAIL_UP
shrinkTail VERTICAL DOWN = TAIL_DOWN
shrinkTail o d = error ("Invalid shrinkTail arguments: " ++ show o ++ " " ++ show d)
spawnApple :: (MonadState Game m, MonadIO m) => m ()
spawnApple = do
(w, h) <- gets gameBoardSize
pos <- liftIO $ randomRIO ((0, 0), (w - 1, h - 1))
tile <- getTileAt pos
case tile of
Empty -> modify (\s -> s {gameBoard = gameBoard s // [(pos, Apple)]})
_ -> spawnApple
tileAt :: Board -> Pos -> Tile
tileAt board (x, y) = (board ! (x, y))