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0000000..817d798 --- /dev/null +++ b/Cargo.toml @@ -0,0 +1,12 @@ +[package] +name = "bezier" +version = "0.1.0" +edition = "2021" + +[dependencies] +wgpu = "0.19.4" +winit = { version = "0.29.15", features = ["rwh_05"] } +env_logger = "*" +pollster = "*" +log = "0.4.21" +bytemuck = { version = "1.12", features = [ "derive" ] } diff --git a/src/lib.rs b/src/lib.rs new file mode 100644 index 0000000..f98c177 --- /dev/null +++ b/src/lib.rs @@ -0,0 +1,68 @@ +pub mod vertex; +mod state; + +pub use vertex::Vertex; +use state::State; + +use winit::{ + event::{Event, KeyEvent, WindowEvent}, + event_loop::EventLoop, + keyboard::{KeyCode, PhysicalKey}, + window::WindowBuilder, +}; + +pub async fn run() { + env_logger::init(); + let event_loop = EventLoop::new().unwrap(); + event_loop.set_control_flow(winit::event_loop::ControlFlow::Poll); + + let window = WindowBuilder::new().build(&event_loop).unwrap(); + + let window_ref = &window; + + let mut state = State::new(&window).await; + + let _ = event_loop.run(move |mut event, control_flow| match event { + Event::WindowEvent { + ref mut event, + window_id, + } if window_id == state.window().id() => { + if !state.input(event) { + match event { + WindowEvent::CloseRequested + | WindowEvent::KeyboardInput { + event: + KeyEvent { + physical_key: PhysicalKey::Code(KeyCode::Escape), + .. + }, + .. + } => control_flow.exit(), + WindowEvent::Resized(physical_size) => { + state.resize(*physical_size); + } + WindowEvent::RedrawRequested => { + state.update(); + match state.render() { + Ok(_) => {} + Err(wgpu::SurfaceError::Lost) => {} /*state.resize(state.size)*/, + Err(wgpu::SurfaceError::OutOfMemory) => control_flow.exit(), + Err(e) => eprintln!("{:?}", e), + }; + window_ref.request_redraw(); + } + _ => {} + } + } + } + _ => {} + }); +} + +// #[rustfmt::skip] +// pub const OPENGL_TO_WGPU_MATRIX: cgmath::Matrix4 = cgmath::Matrix4::new( +// 1.0, 0.0, 0.0, 0.0, +// 0.0, 1.0, 0.0, 0.0, +// 0.0, 0.0, 0.5, 0.5, +// 0.0, 0.0, 0.0, 1.0, +// ); diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..5b69a84 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,5 @@ +use bezier::run; + +fn main() { + pollster::block_on(run()); +} diff --git a/src/shader.wgsl b/src/shader.wgsl new file mode 100644 index 0000000..5694a97 --- /dev/null +++ b/src/shader.wgsl @@ -0,0 +1,23 @@ +struct VertexInput { + @location(0) position: vec2, +} + +struct VertexOutput { + @builtin(position) clip_position: vec4, +} + +@vertex +fn vs_main( + @builtin(vertex_index) in_vertex_index: u32, +) -> VertexOutput { + var out: VertexOutput; + let x = f32(1 - i32(in_vertex_index)) * 0.5; + let y = f32(i32(in_vertex_index & 1u) * 2 - 1) * 0.5; + out.clip_position = vec4(x, y, 0.0, 1.0); + return out; +} + +@fragment +fn fs_main(in: VertexOutput) -> @location(0) vec4 { + return vec4(0.3, 0.2, 0.1, 1.0); +} diff --git a/src/state.rs b/src/state.rs new file mode 100644 index 0000000..aaf9ff7 --- /dev/null +++ b/src/state.rs @@ -0,0 +1,232 @@ +use wgpu::{util::DeviceExt, ColorTargetState}; +use crate::Vertex; + +pub struct State<'window> { + window: &'window winit::window::Window, + surface_config: wgpu::SurfaceConfiguration, + surface: wgpu::Surface<'window>, + device: wgpu::Device, + queue: wgpu::Queue, + + render_pipeline: wgpu::RenderPipeline, + + vertex_buffer: wgpu::Buffer, +} + +impl<'window> State<'window> { + pub async fn new(window: &'window winit::window::Window) -> Self { + let size = window.inner_size(); + + let instance = wgpu::Instance::new(wgpu::InstanceDescriptor { + backends: wgpu::Backends::PRIMARY, + ..Default::default() + }); + + let surface = instance.create_surface(window).unwrap(); + + let adapter = instance + .request_adapter(&wgpu::RequestAdapterOptionsBase { + power_preference: wgpu::PowerPreference::default(), + force_fallback_adapter: false, + compatible_surface: Some(&surface), + }) + .await + .unwrap(); + + let (device, queue) = adapter + .request_device( + &wgpu::DeviceDescriptor { + label: Some("Wgpu device"), + required_features: wgpu::Features::empty(), + required_limits: wgpu::Limits::default(), + }, + None, + ) + .await + .unwrap(); + + let surface_config = Self::create_surface_config(&surface, &adapter, &size); + surface.configure(&device, &surface_config); + + let shader_module = device.create_shader_module(wgpu::include_wgsl!("shader.wgsl")); + + let vertices = [ + Vertex::new_white([0.0, 0.0]), + Vertex::new_white([1.0, 0.0]), + Vertex::new_white([1.0, 1.0]), + ]; + + let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { + label: Some("Vertex Buffer"), + contents: bytemuck::cast_slice(&vertices), + usage: wgpu::BufferUsages::VERTEX, + }); + + let render_pipeline = Self::create_render_pipeline(&device, &shader_module, &surface_config); + + Self { + window, + surface_config, + surface, + device, + queue, + render_pipeline, + vertex_buffer + } + } + + pub fn render(&mut self) -> Result<(), wgpu::SurfaceError> { + let output = self.surface.get_current_texture().unwrap(); + let view = output + .texture + .create_view(&wgpu::TextureViewDescriptor::default()); + + let mut encoder = self + .device + .create_command_encoder(&wgpu::CommandEncoderDescriptor { + label: Some("Command Encoder"), + }); + + self.render_pass(&mut encoder, &view); + + self.queue.submit(std::iter::once(encoder.finish())); + output.present(); + + Ok(()) + } + + fn render_pass(&mut self, encoder: &mut wgpu::CommandEncoder, view: &wgpu::TextureView) { + let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + label: Some("Render Pass"), + color_attachments: &[Some(wgpu::RenderPassColorAttachment { + view: &view, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Clear(wgpu::Color { + r: 0.1, + g: 0.2, + b: 0.3, + a: 1.0, + }), + store: wgpu::StoreOp::Store, + }, + })], + depth_stencil_attachment: None, + timestamp_writes: None, + occlusion_query_set: None, + }); + + render_pass.set_pipeline(&self.render_pipeline); + render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..)); + render_pass.draw(0..3, 0..1); + } + + pub fn window(&self) -> &winit::window::Window { + &self.window + } + + pub fn input(&mut self, _event: &mut winit::event::WindowEvent) -> bool { + false + } + + pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize) { + if new_size.width == 0 && new_size.height == 0 { + return; + } + self.surface_config.height = new_size.height; + self.surface_config.width = new_size.width; + self.surface.configure(&self.device, &self.surface_config); + } + + pub fn update(&mut self) {} + + fn create_render_pipeline(device: &wgpu::Device, shader_module: &wgpu::ShaderModule, surface_config: &wgpu::SurfaceConfiguration) -> wgpu::RenderPipeline { + let vertex = Self::create_vertex_state(&shader_module); + let color_targets = Self::create_color_targets(&surface_config); + let fragment = Self::create_fragment_state(&shader_module, &color_targets); + let primitive = Self::create_primitive_state(); + let multisample = Self::create_multisample_state(); + + let render_pipeline_layout = Self::create_pipeline_layout(&device); + device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { + label: Some("Render Pipeline"), + layout: Some(&render_pipeline_layout), + vertex, + fragment: Some(fragment), + primitive, + depth_stencil: None, + multisample, + multiview: None, + }) + } + + fn create_pipeline_layout(device: &wgpu::Device) -> wgpu::PipelineLayout { + device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + label: Some("Render Pipeline Layout"), + bind_group_layouts: &[], + push_constant_ranges: &[], + }) + } + + fn create_surface_config(surface: &wgpu::Surface, adapter: &wgpu::Adapter, size: &winit::dpi::PhysicalSize) -> wgpu::SurfaceConfiguration { + let surface_capabilities = surface.get_capabilities(&adapter); + let surface_format = surface_capabilities + .formats + .iter() + .find(|f| f.is_srgb()) + .copied() + .unwrap_or(surface_capabilities.formats[0]); + wgpu::SurfaceConfiguration { + usage: wgpu::TextureUsages::RENDER_ATTACHMENT, + format: surface_format, + width: size.width, + height: size.height, + present_mode: wgpu::PresentMode::Fifo, + desired_maximum_frame_latency: 2, + alpha_mode: surface_capabilities.alpha_modes[0], + view_formats: vec![], + } + } + + const VERTEX_BUFFERS: [wgpu::VertexBufferLayout<'static>; 1] = [Vertex::desc()]; + + fn create_vertex_state(shader_module: &wgpu::ShaderModule) -> wgpu::VertexState { + wgpu::VertexState { + module: shader_module, + entry_point: "vs_main", + buffers: &Self::VERTEX_BUFFERS, + } + } + + fn create_fragment_state<'a>(shader_module: &'a wgpu::ShaderModule, targets: &'a [Option]) -> wgpu::FragmentState<'a> { + wgpu::FragmentState { + module: shader_module, + entry_point: "fs_main", + targets, + } + } + + fn create_color_targets(surface_config: &wgpu::SurfaceConfiguration) -> Vec> { + vec![Some(wgpu::ColorTargetState { + format: surface_config.format, + blend: Some(wgpu::BlendState::REPLACE), + write_mask: wgpu::ColorWrites::ALL, + })] + } + + fn create_primitive_state() -> wgpu::PrimitiveState { + wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleList, + strip_index_format: None, + front_face: wgpu::FrontFace::Ccw, + cull_mode: Some(wgpu::Face::Back), + polygon_mode: wgpu::PolygonMode::Fill, + unclipped_depth: false, + conservative: false, + } + } + + fn create_multisample_state() -> wgpu::MultisampleState { + wgpu::MultisampleState { count: 1, mask: !0, alpha_to_coverage_enabled: false } + } +} diff --git a/src/vertex.rs b/src/vertex.rs new file mode 100644 index 0000000..e4571b4 --- /dev/null +++ b/src/vertex.rs @@ -0,0 +1,28 @@ +#[repr(C)] +#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)] +pub struct Vertex { + position: [f32; 2], + color: [f32; 3], +} + +impl Vertex { + pub fn new(position: [f32; 2], color: [f32; 3]) -> Vertex { + Vertex {position, color} + } + + pub fn new_white(position: [f32; 2]) -> Vertex { + Vertex {position, color: [1.0, 1.0, 1.0]} + } + + const ATTRIBS: [wgpu::VertexAttribute; 2] = wgpu::vertex_attr_array![0 => Float32x2, 1 => Float32x3]; + + pub const fn desc() -> wgpu::VertexBufferLayout<'static> { + use std::mem; + wgpu::VertexBufferLayout { + array_stride: mem::size_of::() as wgpu::BufferAddress, + step_mode: wgpu::VertexStepMode::Vertex, + attributes: &Self::ATTRIBS, + } + } +} +