clippy
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06b52aa5d4
1 changed files with 7 additions and 7 deletions
14
src/state.rs
14
src/state.rs
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@ -99,7 +99,7 @@ impl<'window> State<'window> {
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let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("Render Pass"),
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label: Some("Render Pass"),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &view,
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view,
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resolve_target: None,
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resolve_target: None,
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ops: wgpu::Operations {
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color {
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load: wgpu::LoadOp::Clear(wgpu::Color {
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@ -122,7 +122,7 @@ impl<'window> State<'window> {
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}
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}
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pub fn window(&self) -> &winit::window::Window {
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pub fn window(&self) -> &winit::window::Window {
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&self.window
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self.window
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}
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}
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pub fn input(&mut self, _event: &mut winit::event::WindowEvent) -> bool {
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pub fn input(&mut self, _event: &mut winit::event::WindowEvent) -> bool {
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@ -141,13 +141,13 @@ impl<'window> State<'window> {
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pub fn update(&mut self) {}
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pub fn update(&mut self) {}
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fn create_render_pipeline(device: &wgpu::Device, shader_module: &wgpu::ShaderModule, surface_config: &wgpu::SurfaceConfiguration) -> wgpu::RenderPipeline {
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fn create_render_pipeline(device: &wgpu::Device, shader_module: &wgpu::ShaderModule, surface_config: &wgpu::SurfaceConfiguration) -> wgpu::RenderPipeline {
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let vertex = Self::create_vertex_state(&shader_module);
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let vertex = Self::create_vertex_state(shader_module);
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let color_targets = Self::create_color_targets(&surface_config);
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let color_targets = Self::create_color_targets(surface_config);
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let fragment = Self::create_fragment_state(&shader_module, &color_targets);
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let fragment = Self::create_fragment_state(shader_module, &color_targets);
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let primitive = Self::create_primitive_state();
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let primitive = Self::create_primitive_state();
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let multisample = Self::create_multisample_state();
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let multisample = Self::create_multisample_state();
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let render_pipeline_layout = Self::create_pipeline_layout(&device);
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let render_pipeline_layout = Self::create_pipeline_layout(device);
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("Render Pipeline"),
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label: Some("Render Pipeline"),
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layout: Some(&render_pipeline_layout),
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layout: Some(&render_pipeline_layout),
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@ -169,7 +169,7 @@ impl<'window> State<'window> {
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}
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}
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fn create_surface_config(surface: &wgpu::Surface, adapter: &wgpu::Adapter, size: &winit::dpi::PhysicalSize<u32>) -> wgpu::SurfaceConfiguration {
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fn create_surface_config(surface: &wgpu::Surface, adapter: &wgpu::Adapter, size: &winit::dpi::PhysicalSize<u32>) -> wgpu::SurfaceConfiguration {
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let surface_capabilities = surface.get_capabilities(&adapter);
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let surface_capabilities = surface.get_capabilities(adapter);
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let surface_format = surface_capabilities
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let surface_format = surface_capabilities
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.formats
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.formats
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.iter()
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.iter()
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