From 06b52aa5d45ff033a803423b747f670e403c0c95 Mon Sep 17 00:00:00 2001 From: vvsob Date: Thu, 6 Jun 2024 22:43:08 +0700 Subject: [PATCH] clippy --- src/state.rs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/state.rs b/src/state.rs index aaf9ff7..d08e67e 100644 --- a/src/state.rs +++ b/src/state.rs @@ -99,7 +99,7 @@ impl<'window> State<'window> { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("Render Pass"), color_attachments: &[Some(wgpu::RenderPassColorAttachment { - view: &view, + view, resolve_target: None, ops: wgpu::Operations { load: wgpu::LoadOp::Clear(wgpu::Color { @@ -122,7 +122,7 @@ impl<'window> State<'window> { } pub fn window(&self) -> &winit::window::Window { - &self.window + self.window } pub fn input(&mut self, _event: &mut winit::event::WindowEvent) -> bool { @@ -141,13 +141,13 @@ impl<'window> State<'window> { pub fn update(&mut self) {} fn create_render_pipeline(device: &wgpu::Device, shader_module: &wgpu::ShaderModule, surface_config: &wgpu::SurfaceConfiguration) -> wgpu::RenderPipeline { - let vertex = Self::create_vertex_state(&shader_module); - let color_targets = Self::create_color_targets(&surface_config); - let fragment = Self::create_fragment_state(&shader_module, &color_targets); + let vertex = Self::create_vertex_state(shader_module); + let color_targets = Self::create_color_targets(surface_config); + let fragment = Self::create_fragment_state(shader_module, &color_targets); let primitive = Self::create_primitive_state(); let multisample = Self::create_multisample_state(); - let render_pipeline_layout = Self::create_pipeline_layout(&device); + let render_pipeline_layout = Self::create_pipeline_layout(device); device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { label: Some("Render Pipeline"), layout: Some(&render_pipeline_layout), @@ -169,7 +169,7 @@ impl<'window> State<'window> { } fn create_surface_config(surface: &wgpu::Surface, adapter: &wgpu::Adapter, size: &winit::dpi::PhysicalSize) -> wgpu::SurfaceConfiguration { - let surface_capabilities = surface.get_capabilities(&adapter); + let surface_capabilities = surface.get_capabilities(adapter); let surface_format = surface_capabilities .formats .iter()